Search found 8 matches
- Thu Mar 08, 2018 11:41 pm
- Forum: Amplify Shader Editor
- Topic: How do I invert color on shader? Inside out shader?
- Replies: 4
- Views: 7119
Re: How do I invert color on shader? Inside out shader?
Set "Cull Mode" to "Off" maybe?
- Thu Mar 08, 2018 4:29 pm
- Forum: Amplify Shader Editor
- Topic: Blinn-Phong Light ShaderFunction doesn't work with Deferred
- Replies: 9
- Views: 18248
Re: Blinn-Phong Light ShaderFunction doesn't work with Defer
The weird thing is, that this also happens to Unitys legacy Bumped Specular shader.
So i guess the problem is unrelated to the Amplify Editor.
Hmmm..
So i guess the problem is unrelated to the Amplify Editor.
Hmmm..
- Wed Mar 07, 2018 10:52 pm
- Forum: Amplify Shader Editor
- Topic: Blinn-Phong Light ShaderFunction doesn't work with Deferred
- Replies: 9
- Views: 18248
Re: Blinn-Phong Light ShaderFunction doesn't work with Defer
Thank you, that works!
But i bumped into a new issue. It seems like the "Blinn Phong" Light model specular ignores the normal map.
Anything i can do about that?
I've attached an image. Left is my shader and right is unitys Standard shader.
[EDIT]
The issues is completely gone if i switch to ...
But i bumped into a new issue. It seems like the "Blinn Phong" Light model specular ignores the normal map.
Anything i can do about that?
I've attached an image. Left is my shader and right is unitys Standard shader.
[EDIT]
The issues is completely gone if i switch to ...
- Tue Mar 06, 2018 9:33 pm
- Forum: Amplify Shader Editor
- Topic: Blinn-Phong Light ShaderFunction doesn't work with Deferred
- Replies: 9
- Views: 18248
Re: Blinn-Phong Light ShaderFunction doesn't work with Defer
Ah i see, that works.
But i don't like having to edit the shader everytime i make some changes.
So "Gloss" seems to not control the glossiness at all. Instead it changes the specular intensity.
The "Specular" changes the glossiness.
That's just super weird, why does it behave like that?
[EDIT]
Oh ...
But i don't like having to edit the shader everytime i make some changes.
So "Gloss" seems to not control the glossiness at all. Instead it changes the specular intensity.
The "Specular" changes the glossiness.
That's just super weird, why does it behave like that?
[EDIT]
Oh ...
- Tue Mar 06, 2018 6:10 pm
- Forum: Amplify Shader Editor
- Topic: Blinn-Phong Light ShaderFunction doesn't work with Deferred
- Replies: 9
- Views: 18248
Re: Blinn-Phong Light ShaderFunction doesn't work with Defer
Thanks for your answer!
I'm not very comfortable with shader programming, that's why i use a visual shader editor : P.
But i'll see what i can do!
Another question:
Why does the default Light Model "Blinn Phong" act so weird?
If you input a color into its "Specular" slot, i'm expecting to control ...
I'm not very comfortable with shader programming, that's why i use a visual shader editor : P.
But i'll see what i can do!
Another question:
Why does the default Light Model "Blinn Phong" act so weird?
If you input a color into its "Specular" slot, i'm expecting to control ...
- Tue Mar 06, 2018 2:23 pm
- Forum: Amplify Shader Editor
- Topic: Blinn-Phong Light ShaderFunction doesn't work with Deferred
- Replies: 9
- Views: 18248
Blinn-Phong Light ShaderFunction doesn't work with Deferred
Hello!
I just noticed that using the "Blinn-Phong Light" Shader Function doesn't work in Deferred render path.
What is the reason for that? All the other default Light Models work fine.
I just noticed that using the "Blinn-Phong Light" Shader Function doesn't work in Deferred render path.
What is the reason for that? All the other default Light Models work fine.
- Mon Feb 26, 2018 6:08 pm
- Forum: Amplify Shader Editor
- Topic: Custom property headers?
- Replies: 3
- Views: 5687
Re: Custom property headers?
Thanks for the quick answer!
I guess the additional work would not be worth it then.
I could add the headers by quickly editing the script but then it gets overwritten when i recompile the shader : (.
It would look so nice tho...
EDIT:
Well, i just added a bunch of empty functions. Not the best ...
I guess the additional work would not be worth it then.
I could add the headers by quickly editing the script but then it gets overwritten when i recompile the shader : (.
It would look so nice tho...
EDIT:
Well, i just added a bunch of empty functions. Not the best ...
- Mon Feb 26, 2018 2:29 pm
- Forum: Amplify Shader Editor
- Topic: Custom property headers?
- Replies: 3
- Views: 5687
Custom property headers?
Hello!
I'm working on a shader that has quite a lot of properties.
It gets quite messy if they are all in one row without separation.
I noticed that the name of my custom light function (My Blinn-Phong Light) gets added as bold header.
Is there a way to add custom headers like that so i can ...
I'm working on a shader that has quite a lot of properties.
It gets quite messy if they are all in one row without separation.
I noticed that the name of my custom light function (My Blinn-Phong Light) gets added as bold header.
Is there a way to add custom headers like that so i can ...