Hi everyone.
I'm trying to achieve an effect where characters are masked by a texture, mapped in screen space. So they look flat.
This is what it currently looks like:
https://trello-attachments.s3.amazonaws.com/5b0318a6b5cbf8a8d1fefaa9/5b8bafc91b0a1a08e30e2e6e/6bedcf7943762a56a1afe656e0cbb08d ...
Search found 7 matches
- Wed Dec 05, 2018 10:27 am
- Forum: Amplify Shader Editor
- Topic: Scale screen space texture according to distance of object
- Replies: 3
- Views: 4260
- Fri Nov 30, 2018 8:43 am
- Forum: Amplify Shader Editor
- Topic: Scale screen space texture according to distance of object
- Replies: 3
- Views: 4260
Scale screen space texture according to distance of object
Hi everyone.
I'm trying to achieve an effect where characters are masked by a texture, mapped in screen space. So they look flat.
This is what it currently looks like:
https://trello-attachments.s3.amazonaws.com/5b0318a6b5cbf8a8d1fefaa9/5b8bafc91b0a1a08e30e2e6e/6bedcf7943762a56a1afe656e0cbb08d ...
I'm trying to achieve an effect where characters are masked by a texture, mapped in screen space. So they look flat.
This is what it currently looks like:
https://trello-attachments.s3.amazonaws.com/5b0318a6b5cbf8a8d1fefaa9/5b8bafc91b0a1a08e30e2e6e/6bedcf7943762a56a1afe656e0cbb08d ...
- Thu Feb 08, 2018 12:17 pm
- Forum: Amplify Shader Editor
- Topic: Local Vertex Offset different behaviour scene/game [SOLVED]
- Replies: 9
- Views: 12253
Re: Local Vertex Offset different behaviour scene/game
Thank you for taking the time to provide us with a sample, it was extremely helpful!
It's really tricky to be manipulating vertex position on shaders whose game objects will later be dynamically batched. As we previously said, local vertex positions will be altered to all objects contained on a ...
It's really tricky to be manipulating vertex position on shaders whose game objects will later be dynamically batched. As we previously said, local vertex positions will be altered to all objects contained on a ...
- Wed Feb 07, 2018 11:47 am
- Forum: Amplify Shader Editor
- Topic: Local Vertex Offset different behaviour scene/game [SOLVED]
- Replies: 9
- Views: 12253
Re: Local Vertex Offset different behaviour scene/game
Made a unitypackage demonstrating the problem in a sample scene:
https://drive.google.com/open?id=19yxyj ... GexL1GP8l5
Problem is very clear if you start moving the camera. (in game view of course)
Hope this helps.
https://drive.google.com/open?id=19yxyj ... GexL1GP8l5
Problem is very clear if you start moving the camera. (in game view of course)
Hope this helps.
- Wed Feb 07, 2018 9:01 am
- Forum: Amplify Shader Editor
- Topic: Local Vertex Offset different behaviour scene/game [SOLVED]
- Replies: 9
- Views: 12253
Re: Local Vertex Offset different behaviour scene/game
Sad to say this problem isn't resolved. As a test I just plugged in a constant value to the Local Vertex Offset:
https://i.imgur.com/60YlEIG.png
Now, when in game view, I start rotating one of the boards, some vertices start snapping to another offset:
https://i.imgur.com/eOJUSci.gif
It's ...
https://i.imgur.com/60YlEIG.png
Now, when in game view, I start rotating one of the boards, some vertices start snapping to another offset:
https://i.imgur.com/eOJUSci.gif
It's ...
- Tue Feb 06, 2018 9:40 am
- Forum: Amplify Shader Editor
- Topic: Local Vertex Offset different behaviour scene/game [SOLVED]
- Replies: 9
- Views: 12253
Re: Local Vertex Offset different behaviour scene/game
Thank you for your reply. This was indeed the problem. We decided on using the 2nd UV channel for mapping the noise. This seems to work fine.
Thanks again.
Thanks again.
- Mon Feb 05, 2018 2:12 pm
- Forum: Amplify Shader Editor
- Topic: Local Vertex Offset different behaviour scene/game [SOLVED]
- Replies: 9
- Views: 12253
Local Vertex Offset different behaviour scene/game [SOLVED]
Hi!
Our team is using Amplify Shader Editor in Unity to make the shaders for the game we're currently working on. Our first experience with Amplify has been great, except for this small issue we're now facing.
The setup
The idea is that we want to create a slight deformation to our meshes with ...
Our team is using Amplify Shader Editor in Unity to make the shaders for the game we're currently working on. Our first experience with Amplify has been great, except for this small issue we're now facing.
The setup
The idea is that we want to create a slight deformation to our meshes with ...