Search found 5 matches

by DanielTodorov
Thu Feb 28, 2019 3:50 am
Forum: Amplify Impostors
Topic: Impostors disappear at certain distance in VR
Replies: 2
Views: 6066

Re: Impostors disappear at certain distance in VR

So I found out that it is caused by mipmapping, but turning off mipmapping or turning on the Mip Map Preserve Coverage didnt work :/
by DanielTodorov
Thu Feb 28, 2019 2:10 am
Forum: Amplify Impostors
Topic: Impostors disappear at certain distance in VR
Replies: 2
Views: 6066

Impostors disappear at certain distance in VR

Im working on a VR game and we are using Amplify Impostors - they are superb!

The only issue we have at the moment is that at a certain distance they start to fade and then disappear. Any way to adjust that distance?

It is not due to LODG culling and Ive turned off dynamic occlusion on them ...
by DanielTodorov
Thu Jun 28, 2018 12:20 am
Forum: Amplify Shader Editor
Topic: Skewed Reflections
Replies: 3
Views: 1689

Re: Skewed Reflections

Thank you for the fast reply!

I started preparing a scene where the issue is isolated and so far it seems like it is on my side. My models were set up in a wrong way. Ill keep looking and if I figure out anything down the line Ill come back here
by DanielTodorov
Tue Jun 26, 2018 4:28 am
Forum: Amplify Shader Editor
Topic: Skewed Reflections
Replies: 3
Views: 1689

Skewed Reflections

Greetings from Australia!

I'm working on a project and so far Amplify has been amazing! There is one thing I can't wrap my head around:

The setup includes models with a texture array where I have the normal maps' RGB and a smoothness map'. I found the documentation on how to use these type of ...
by DanielTodorov
Mon Feb 05, 2018 1:19 am
Forum: Amplify Shader Editor
Topic: Parallax Occlusion Mapping using Texture Array
Replies: 1
Views: 2231

Parallax Occlusion Mapping using Texture Array

I've struggled to figure this out or too long now so I came to ask experts!

I'm trying to get a height map from a texture array to use with the Amplify's POM system, but it seems like taking a chanel and feeding into a texture input is the challenge.

Also, there seems to be an option called "Use ...