Good day all.
I am curious how one would go about implementing a PBR shader with bent normal maps. I am aware Unity 2018 will ship with a new standard shader that will support such a feature, but I would like to make use of bent normal maps ASAP.
Any information is appreciated.
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Search found 3 matches
- Sat Mar 10, 2018 12:45 pm
- Forum: Amplify Shader Editor
- Topic: Bent Normal Maps
- Replies: 2
- Views: 2330
- Wed Jan 17, 2018 2:29 pm
- Forum: Amplify Shader Editor
- Topic: VR Shader Issue
- Replies: 2
- Views: 2776
Re: No Roughness Input
I just resolved the issue. Here's the answer for those who need it:


- Wed Jan 17, 2018 2:09 pm
- Forum: Amplify Shader Editor
- Topic: VR Shader Issue
- Replies: 2
- Views: 2776
VR Shader Issue
Greetings. I am having issues recreating the following shader piece in Amplify Shader Editor:

This is done to reduce aliasing on reflective objects at grazing angles. Here's my attempt using Amplify:

Ideas would be appreciated.

This is done to reduce aliasing on reflective objects at grazing angles. Here's my attempt using Amplify:

Ideas would be appreciated.