I've read a post on the Unity about transparent objects and Z-Buffer (that I should use to put them into the volume fog), that say:
For volume fog... objects do not need to write to the Z-Buffer, but rather the camera depth texture. Only objects that are in the opaque queues (0~2499) and have a ...
Search found 4 matches
- Tue Jan 16, 2018 12:47 pm
- Forum: Amplify Shader Editor
- Topic: Weird Z-Buffer issue
- Replies: 6
- Views: 6346
- Mon Jan 15, 2018 4:40 pm
- Forum: Amplify Shader Editor
- Topic: Weird Z-Buffer issue
- Replies: 6
- Views: 6346
Re: Weird Z-Buffer issue
Thanks again Amplify_Borba,
I really hope you can find a workaround for this.
Just, talking about shadows, please note how the Z-Buffer change with "Cast Shadows / Receive Shadows" options of the shader are ON or OFF, despite the fact that the light in the scene has Shadows turned off.
http ...
I really hope you can find a workaround for this.
Just, talking about shadows, please note how the Z-Buffer change with "Cast Shadows / Receive Shadows" options of the shader are ON or OFF, despite the fact that the light in the scene has Shadows turned off.
http ...
- Mon Jan 15, 2018 1:24 pm
- Forum: Amplify Shader Editor
- Topic: Weird Z-Buffer issue
- Replies: 6
- Views: 6346
Re: Weird Z-Buffer issue
Thank-you Amplify_Borba,
if I don't use "Alpha to Coverage" the Z-Buffer don't change (it's ditered in the same way), furthermore there are problems with the transparency, as you can see in this picture (altough the gradient look much better):
(P.s. If the Z-depth seem to be better is just because ...
if I don't use "Alpha to Coverage" the Z-Buffer don't change (it's ditered in the same way), furthermore there are problems with the transparency, as you can see in this picture (altough the gradient look much better):
(P.s. If the Z-depth seem to be better is just because ...
- Mon Jan 15, 2018 11:05 am
- Forum: Amplify Shader Editor
- Topic: Weird Z-Buffer issue
- Replies: 6
- Views: 6346
Weird Z-Buffer issue
Hello!
I'm new to Amplify Shader Editor, and with this tool I'm trying to make a transparent shader that write into the Z-Buffer (that is not possible with standard Unity shaders).
I did a test with a simple radial gradient texture, using "Alpha Test" for Render Queue (because with Render Queue set ...
I'm new to Amplify Shader Editor, and with this tool I'm trying to make a transparent shader that write into the Z-Buffer (that is not possible with standard Unity shaders).
I did a test with a simple radial gradient texture, using "Alpha Test" for Render Queue (because with Render Queue set ...