Search found 4 matches

by Velksy
Mon Oct 22, 2018 3:26 pm
Forum: Amplify Shader Editor
Topic: LWRP Custom Lighting & Bug
Replies: 2
Views: 2660

Re: LWRP Custom Lighting & Bug

Ok, that's what I figured I was just hoping to find a quick workaround to get the ambient sky color. I'll see what I can pull from the shadergraph indirect lighting node for the time being but I look forward to an update when possible.

Cheers!
by Velksy
Fri Oct 19, 2018 6:17 pm
Forum: Amplify Shader Editor
Topic: LWRP Custom Lighting & Bug
Replies: 2
Views: 2660

LWRP Custom Lighting & Bug

Hi,

I'm currently attempting to convert a project from the standard pipeline over to the LWRP and part of the process involves converting custom lighting amplify shaders to the new lightweight amplify templates to match compatibility.

I'm almost able to achieve the same results by plugging my ...
by Velksy
Mon Mar 19, 2018 9:24 pm
Forum: Amplify Shader Editor
Topic: Multi-Pass Questions
Replies: 3
Views: 4598

Re: Multi-Pass Questions

Hey, thank you again for the help!

I've been able to jump into editing the template to add ZWrite & depth options now that I understand it a bit more.

If possible, would you be able to provide a quick screenshot of a working multi-pass shader graph that someone on the team must have created/played ...
by Velksy
Mon Mar 19, 2018 3:03 pm
Forum: Amplify Shader Editor
Topic: Multi-Pass Questions
Replies: 3
Views: 4598

Multi-Pass Questions

It's great to see Amplify Shader Editor get multi-pass support but to be honest after opening it up I'm at quite a loss on how it works... I see that the documentation is currently in the process of being updated but I have a number of questions I was hoping to get answered.

Template example ...