Hi,
I was trying to figure out how to add a Matrix4x4 as a node option, I see it's only global or constant. I know you can't have a property of type Matrix, but in code you can define a matrix and then in c# you can do material.SetMatrix(). Is there a way to do a node that is like that type of a ...
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- Fri Dec 29, 2017 4:00 pm
- Forum: Amplify Shader Editor
- Topic: Scriptable Variable Options
- Replies: 3
- Views: 2904