Search found 6 matches
- Mon Apr 09, 2018 10:55 pm
- Forum: Amplify Shader Editor
- Topic: Emission masking not working on Android device
- Replies: 8
- Views: 6844
Re: Emission masking not working on Android device
Sorry for the delay guys. I got busy with another project. I was able to test this workaround and test on Android and it does work! Thanks again for your time and help with this issue.
- Thu Dec 21, 2017 4:17 pm
- Forum: Amplify Shader Editor
- Topic: Emission masking not working on Android device
- Replies: 8
- Views: 6844
Re: Emission masking not working on Android device
No worries. There's no rush. I can always patch it in at a later if need be. I did try with only the GLES 3.0, and unfortunately, same result. Thanks for trying help anyways. I'll check back later. Even if it's not resolved in the end, I still feel this is a 5 star asset and have left a 5 star ...
- Thu Dec 21, 2017 2:00 pm
- Forum: Amplify Shader Editor
- Topic: Emission masking not working on Android device
- Replies: 8
- Views: 6844
Re: Emission masking not working on Android device
Sure thing!
I'm using:
GLES 3.0 and Vulcan (have both on the graphics API list)
Minimum Android version 6.0
Targeting Android version 7.1
Here is my shader:
I'm not using any textures or custom functions with this one. Thanks!
I'm using:
GLES 3.0 and Vulcan (have both on the graphics API list)
Minimum Android version 6.0
Targeting Android version 7.1
Here is my shader:
I'm not using any textures or custom functions with this one. Thanks!
- Thu Dec 21, 2017 9:04 am
- Forum: Amplify Shader Editor
- Topic: Emission masking not working on Android device
- Replies: 8
- Views: 6844
Emission masking not working on Android device
I'm currently testing on the Samsung Galaxy S5. Unfortunately, it's all I have to test. When attempting to mask emission with a gradient, it doesn't work, but it does work on PC and iOS.
Example:
https://i.imgur.com/z6jTIxs.png
The bottom image is how it appears on the Android device.
I'm ...
Example:
https://i.imgur.com/z6jTIxs.png
The bottom image is how it appears on the Android device.
I'm ...
- Tue Dec 12, 2017 9:22 am
- Forum: Amplify Shader Editor
- Topic: Rotating vertex position and normals around local Y axis
- Replies: 3
- Views: 5608
Re: Rotating vertex position and normals around local Y axis
This does what I need, thanks! I did manage to get the normals working. Or at least I was able to achieve the desired effect. I did a similar thing to what was done in an Unreal forum:
https://answers.unrealengine.com/questions/515346/material-matrix-access-inverse-transpose-for-norma.html
I just ...
https://answers.unrealengine.com/questions/515346/material-matrix-access-inverse-transpose-for-norma.html
I just ...
- Mon Dec 11, 2017 4:21 am
- Forum: Amplify Shader Editor
- Topic: Rotating vertex position and normals around local Y axis
- Replies: 3
- Views: 5608
Rotating vertex position and normals around local Y axis
Okay, so this question is probably a bit advanced. I'm looking for a way to rotate a mesh around the object origin's Y axis using vertex offset while preserving normals. I need to preserve normals so that the metallic object reflects the environment accurately.
The reason is for optimized ...
The reason is for optimized ...