Search found 6 matches

by TripleOneGames
Mon Apr 09, 2018 10:55 pm
Forum: Amplify Shader Editor
Topic: Emission masking not working on Android device
Replies: 8
Views: 6844

Re: Emission masking not working on Android device

Sorry for the delay guys. I got busy with another project. I was able to test this workaround and test on Android and it does work! Thanks again for your time and help with this issue.
by TripleOneGames
Thu Dec 21, 2017 4:17 pm
Forum: Amplify Shader Editor
Topic: Emission masking not working on Android device
Replies: 8
Views: 6844

Re: Emission masking not working on Android device

No worries. There's no rush. I can always patch it in at a later if need be. I did try with only the GLES 3.0, and unfortunately, same result. Thanks for trying help anyways. I'll check back later. Even if it's not resolved in the end, I still feel this is a 5 star asset and have left a 5 star ...
by TripleOneGames
Thu Dec 21, 2017 2:00 pm
Forum: Amplify Shader Editor
Topic: Emission masking not working on Android device
Replies: 8
Views: 6844

Re: Emission masking not working on Android device

Sure thing!

I'm using:

GLES 3.0 and Vulcan (have both on the graphics API list)
Minimum Android version 6.0
Targeting Android version 7.1

Here is my shader:
VertexCollapse.rar
(3.76 KiB) Downloaded 601 times
I'm not using any textures or custom functions with this one. Thanks!
by TripleOneGames
Thu Dec 21, 2017 9:04 am
Forum: Amplify Shader Editor
Topic: Emission masking not working on Android device
Replies: 8
Views: 6844

Emission masking not working on Android device

I'm currently testing on the Samsung Galaxy S5. Unfortunately, it's all I have to test. When attempting to mask emission with a gradient, it doesn't work, but it does work on PC and iOS.

Example:

https://i.imgur.com/z6jTIxs.png

The bottom image is how it appears on the Android device.

I'm ...
by TripleOneGames
Tue Dec 12, 2017 9:22 am
Forum: Amplify Shader Editor
Topic: Rotating vertex position and normals around local Y axis
Replies: 3
Views: 5608

Re: Rotating vertex position and normals around local Y axis

This does what I need, thanks! I did manage to get the normals working. Or at least I was able to achieve the desired effect. I did a similar thing to what was done in an Unreal forum:

https://answers.unrealengine.com/questions/515346/material-matrix-access-inverse-transpose-for-norma.html

I just ...
by TripleOneGames
Mon Dec 11, 2017 4:21 am
Forum: Amplify Shader Editor
Topic: Rotating vertex position and normals around local Y axis
Replies: 3
Views: 5608

Rotating vertex position and normals around local Y axis

Okay, so this question is probably a bit advanced. I'm looking for a way to rotate a mesh around the object origin's Y axis using vertex offset while preserving normals. I need to preserve normals so that the metallic object reflects the environment accurately.

The reason is for optimized ...