Thank you very much for your help and the explanation!
I will apply the fix you proposed and tinker around with the results a bit. Honestly, I didn't even notice the shadows in the example. Now I'm starting to think it even looks better, as it helps to reinforce the idea that the object is still ...
Search found 3 matches
- Wed Dec 13, 2017 5:31 pm
- Forum: Amplify Shader Editor
- Topic: Trouble with screen space and alpha-masked shader
- Replies: 10
- Views: 11709
- Tue Dec 12, 2017 7:13 pm
- Forum: Amplify Shader Editor
- Topic: Trouble with screen space and alpha-masked shader
- Replies: 10
- Views: 11709
Re: Trouble with screen space and alpha-masked shader
Here I send you a test scene that shows the error, including the .shader file (I don't think I need to add any file from ASE, if that's wrong let me know) and a demo material.
Thank you a lot for the support!
Thank you a lot for the support!
- Fri Dec 08, 2017 11:06 pm
- Forum: Amplify Shader Editor
- Topic: Trouble with screen space and alpha-masked shader
- Replies: 10
- Views: 11709
Trouble with screen space and alpha-masked shader
Hello,
I've recently started using Amplify Shader Editor to replicate a shader showcased here . The objective is to dissolve the objects in front of the player, and it consists in a 3D noise generator tied to the world position, blended with the distance from screen center, witch then gets used as ...
I've recently started using Amplify Shader Editor to replicate a shader showcased here . The objective is to dissolve the objects in front of the player, and it consists in a 3D noise generator tied to the world position, blended with the distance from screen center, witch then gets used as ...