Search found 5 matches

by Arthurullo
Thu Mar 08, 2018 4:19 pm
Forum: Amplify Shader Editor
Topic: Blinn-Phong Light Function doesn't work with Mixed Light
Replies: 4
Views: 4355

Re: Blinn-Phong Light Function doesn't work with Mixed Light

Hi Borba, and thanks for the quick reply!

I've just downloaded the latest version and the issue still happens :(
I've prepared a demo project with 3 scenes (located in the root folder). The three scenes got the same elements:
-A Static empty father who got two childs, a sphere and a cube both ...
by Arthurullo
Thu Mar 08, 2018 2:47 pm
Forum: Amplify Shader Editor
Topic: Blinn-Phong Light Function doesn't work with Mixed Light
Replies: 4
Views: 4355

Blinn-Phong Light Function doesn't work with Mixed Light

Hello forum!

I'm trying to develop my own lighting function using the "Blinn-Phong Light Function Node" but it doesn't work correctly with lightmaps when you have a mixed light.

It works fine if you have all the scene lightmapped or if your lights are only dynamic, but you can't use the mixed mode ...
by Arthurullo
Tue Dec 12, 2017 12:44 pm
Forum: Amplify Shader Editor
Topic: World Space Light Pos Node output values
Replies: 5
Views: 3368

Re: World Space Light Pos Node output values

I mean, I don't know if I can indicate if I have a directional light in the scene or if I can set my current ambient gradient color in the ASE enviroment.
by Arthurullo
Tue Dec 12, 2017 10:27 am
Forum: Amplify Shader Editor
Topic: World Space Light Pos Node output values
Replies: 5
Views: 3368

Re: World Space Light Pos Node output values

Thanks a lot Borba! :D

There is any way to replicate my scene configuration on the ASE environment?

Thanks again!!
by Arthurullo
Tue Dec 05, 2017 11:01 am
Forum: Amplify Shader Editor
Topic: World Space Light Pos Node output values
Replies: 5
Views: 3368

World Space Light Pos Node output values

Hi forum!

I think I've found a bug in the node "World Space Light Pos".
In a scene with only a Directional Light, I'm multiplying the "Type" output by the "Light Color" node, and as a result we get a color with less brightness, instead of a black color as the documentation states.
" For ...