Hi Borba, and thanks for the quick reply!
I've just downloaded the latest version and the issue still happens :(
I've prepared a demo project with 3 scenes (located in the root folder). The three scenes got the same elements:
-A Static empty father who got two childs, a sphere and a cube both ...
Search found 5 matches
- Thu Mar 08, 2018 4:19 pm
- Forum: Amplify Shader Editor
- Topic: Blinn-Phong Light Function doesn't work with Mixed Light
- Replies: 4
- Views: 4355
- Thu Mar 08, 2018 2:47 pm
- Forum: Amplify Shader Editor
- Topic: Blinn-Phong Light Function doesn't work with Mixed Light
- Replies: 4
- Views: 4355
Blinn-Phong Light Function doesn't work with Mixed Light
Hello forum!
I'm trying to develop my own lighting function using the "Blinn-Phong Light Function Node" but it doesn't work correctly with lightmaps when you have a mixed light.
It works fine if you have all the scene lightmapped or if your lights are only dynamic, but you can't use the mixed mode ...
I'm trying to develop my own lighting function using the "Blinn-Phong Light Function Node" but it doesn't work correctly with lightmaps when you have a mixed light.
It works fine if you have all the scene lightmapped or if your lights are only dynamic, but you can't use the mixed mode ...
- Tue Dec 12, 2017 12:44 pm
- Forum: Amplify Shader Editor
- Topic: World Space Light Pos Node output values
- Replies: 5
- Views: 3368
Re: World Space Light Pos Node output values
I mean, I don't know if I can indicate if I have a directional light in the scene or if I can set my current ambient gradient color in the ASE enviroment.
- Tue Dec 12, 2017 10:27 am
- Forum: Amplify Shader Editor
- Topic: World Space Light Pos Node output values
- Replies: 5
- Views: 3368
Re: World Space Light Pos Node output values
Thanks a lot Borba!
There is any way to replicate my scene configuration on the ASE environment?
Thanks again!!
There is any way to replicate my scene configuration on the ASE environment?
Thanks again!!
- Tue Dec 05, 2017 11:01 am
- Forum: Amplify Shader Editor
- Topic: World Space Light Pos Node output values
- Replies: 5
- Views: 3368
World Space Light Pos Node output values
Hi forum!
I think I've found a bug in the node "World Space Light Pos".
In a scene with only a Directional Light, I'm multiplying the "Type" output by the "Light Color" node, and as a result we get a color with less brightness, instead of a black color as the documentation states.
" For ...
I think I've found a bug in the node "World Space Light Pos".
In a scene with only a Directional Light, I'm multiplying the "Type" output by the "Light Color" node, and as a result we get a color with less brightness, instead of a black color as the documentation states.
" For ...