Search found 4 matches
- Thu Nov 30, 2017 7:50 pm
- Forum: Amplify Shader Editor
- Topic: Inverse Lerp
- Replies: 3
- Views: 3244
Re: Inverse Lerp
thank you borba!
- Thu Nov 30, 2017 2:46 pm
- Forum: Amplify Shader Editor
- Topic: Inverse Lerp
- Replies: 3
- Views: 3244
Inverse Lerp
Hi all,
A node I used often in shader forge was inverse lerp, but it appears there is no such node in amplify. does it exist as another node i am unaware of?
I suppose i could use Smoothstep, but it would be ideal to be able to control the interpolation.
alternatively I guess its also possible to ...
A node I used often in shader forge was inverse lerp, but it appears there is no such node in amplify. does it exist as another node i am unaware of?
I suppose i could use Smoothstep, but it would be ideal to be able to control the interpolation.
alternatively I guess its also possible to ...
- Thu Nov 30, 2017 2:44 pm
- Forum: Amplify Shader Editor
- Topic: Custom Lighting Normals
- Replies: 2
- Views: 4395
Re: Custom Lighting Normals
Hi Ricardo,
excellent! I will look into these and let you know if i have any further questions.
thank you,
jimmy.
excellent! I will look into these and let you know if i have any further questions.
thank you,
jimmy.
- Thu Nov 30, 2017 12:58 pm
- Forum: Amplify Shader Editor
- Topic: Custom Lighting Normals
- Replies: 2
- Views: 4395
Custom Lighting Normals
Hello all,
I have migrated from shaderforge to amplify and am just confused about how to use normal textures in a custom lighting shader. From memory this was still possible by using the main normal input like a typical shader in shaderforge, however it appears to be greyed out in Amplify's editor ...
I have migrated from shaderforge to amplify and am just confused about how to use normal textures in a custom lighting shader. From memory this was still possible by using the main normal input like a typical shader in shaderforge, however it appears to be greyed out in Amplify's editor ...