I'll get on it. Thanks again for your time!
Search found 3 matches
- Thu Nov 30, 2017 9:14 pm
- Forum: Amplify Shader Editor
- Topic: Following player in worldspace
- Replies: 5
- Views: 7712
Re: Following player in worldspace
Thanks for the elaborate explanation! This does make more sense 
I'll get on it. Thanks again for your time!
I'll get on it. Thanks again for your time!
- Wed Nov 29, 2017 11:17 pm
- Forum: Amplify Shader Editor
- Topic: Following player in worldspace
- Replies: 5
- Views: 7712
Re: Following player in worldspace
Thanks! Maybe this is a better explanation:
Here's the material setup for the ripples: https://i.imgur.com/7iRjwRP.gif
I want to use this in a particle effect, render it on the player position to a rendertexture and use it as a mask to drive the vertex Y offset.
In a nutshell: All i need is an ...
Here's the material setup for the ripples: https://i.imgur.com/7iRjwRP.gif
I want to use this in a particle effect, render it on the player position to a rendertexture and use it as a mask to drive the vertex Y offset.
In a nutshell: All i need is an ...
- Wed Nov 29, 2017 4:03 pm
- Forum: Amplify Shader Editor
- Topic: Following player in worldspace
- Replies: 5
- Views: 7712
Following player in worldspace
Hey folks,
So far Amplify has been great but i ran into an issue the other day.
I want to track the player in my watershader to create ripple effects (Top-Down ortho Rendertexture with ripple particles as mask) but so far no luck. (Reference is Mario Odesseys water system, seems to do something ...
So far Amplify has been great but i ran into an issue the other day.
I want to track the player in my watershader to create ripple effects (Top-Down ortho Rendertexture with ripple particles as mask) but so far no luck. (Reference is Mario Odesseys water system, seems to do something ...