Ok so if i understand well, as there is a limitation of 4 sample texture, so i could do at least 2 texture over the stones. check you email, for testing the shader, i've send it.
You could probably remove the passes on Vertex color Blue channel.
that shader combine the ease of an automatic ...
Search found 2 matches
- Mon Apr 09, 2018 6:29 am
- Forum: Amplify Shader Editor
- Topic: 5 Blended Material through RGB Color ID Textures. issue
- Replies: 2
- Views: 3512
- Wed Mar 28, 2018 7:00 am
- Forum: Amplify Shader Editor
- Topic: 5 Blended Material through RGB Color ID Textures. issue
- Replies: 2
- Views: 3512
5 Blended Material through RGB Color ID Textures. issue
Hi.
I've created a Blended Material through a new shader (based on Snow example). I've succeed on making this one except that i can't find the way to offset the minimum angle where the snow start to appear. Tried to use a contrast node or Offset, but i could find the way. ( searching for some sort ...
I've created a Blended Material through a new shader (based on Snow example). I've succeed on making this one except that i can't find the way to offset the minimum angle where the snow start to appear. Tried to use a contrast node or Offset, but i could find the way. ( searching for some sort ...