Thank you very much for the reply. It does help quite a bit. Is there a way to change it to a square? im not really sure of the math on it shader programming is very new to me.
Thanks,
Mitch
Search found 3 matches
- Fri Jan 19, 2018 5:17 pm
- Forum: Amplify Shader Editor
- Topic: Cutting out based of an object
- Replies: 3
- Views: 2686
- Thu Jan 18, 2018 9:28 pm
- Forum: Amplify Shader Editor
- Topic: Cutting out based of an object
- Replies: 3
- Views: 2686
Cutting out based of an object
Hello,
I was wondering how you would go about cutting a hole in a wall based of an objects placement. I have tried many shaders and none of them display the hole in the shadow. What im asking for is basically a Boolean operation. Is it possible to get another object position and do this?
Here is a ...
I was wondering how you would go about cutting a hole in a wall based of an objects placement. I have tried many shaders and none of them display the hole in the shadow. What im asking for is basically a Boolean operation. Is it possible to get another object position and do this?
Here is a ...
- Mon Dec 18, 2017 3:09 pm
- Forum: Amplify Shader Editor
- Topic: Isolating Edges Of A Mesh
- Replies: 1
- Views: 2861
Isolating Edges Of A Mesh
Hello!
First I want to say thanks for making such a great program. Its really elevated my work and my understanding of shades in Unity. Im running into a problem with isolating the edges of a mesh to apply detail like damage. I don't even know where to begin, most of the nodes I don't know what ...
First I want to say thanks for making such a great program. Its really elevated my work and my understanding of shades in Unity. Im running into a problem with isolating the edges of a mesh to apply detail like damage. I don't even know where to begin, most of the nodes I don't know what ...