Is HDRP for 5.10 template will be available any soon? This version of SRP available only in 2019.1b and above, but still maybe you have a preview version too. Right now, I got these errors:
Shader error in 'New Amplify Shader': 'InitBuiltinData': cannot convert from 'float' to 'struct ...
Search found 43 matches
- Fri Apr 05, 2019 1:13 am
- Forum: Amplify Shader Editor
- Topic: HDRP Template for version 5.10
- Replies: 1
- Views: 17555
- Mon Mar 18, 2019 8:22 am
- Forum: Amplify Shader Editor
- Topic: Error in a HDRP Unlit Template
- Replies: 5
- Views: 3618
Re: Error in a HDRP Unlit Template
It worked perfectly, thanks. Do you have updated template for LWRP Unlit too? Because it has the same issue.
- Sun Mar 17, 2019 12:24 am
- Forum: Amplify Shader Editor
- Topic: Distortions in SRP
- Replies: 1
- Views: 3960
Distortions in SRP
Hi,
Is it possible to get distortions effects (using _GrabPass) in SRP? I know that SRP does not have access to _GrabPass, but I think they have access to _CameraOpaqueTexture, they even added a special node to Shader Graph, I think. Do you have an example of how to achieve this in ASE using SRP ...
Is it possible to get distortions effects (using _GrabPass) in SRP? I know that SRP does not have access to _GrabPass, but I think they have access to _CameraOpaqueTexture, they even added a special node to Shader Graph, I think. Do you have an example of how to achieve this in ASE using SRP ...
- Thu Mar 14, 2019 3:55 am
- Forum: Amplify Shader Editor
- Topic: Error in a HDRP Unlit Template
- Replies: 5
- Views: 3618
Error in a HDRP Unlit Template
Hi,
Look like node "Switch By Face" causing an error in HDRP Unlit template. When it's plugged to example to color, this error appears: undeclared identifier 'ase_vface'
Using HD SRP 4.10 and the latest version of ASE.
Look like node "Switch By Face" causing an error in HDRP Unlit template. When it's plugged to example to color, this error appears: undeclared identifier 'ase_vface'
Using HD SRP 4.10 and the latest version of ASE.
- Thu Feb 14, 2019 9:16 pm
- Forum: Amplify Shader Editor
- Topic: Translucency or Transmission in Deferred rendering
- Replies: 3
- Views: 5336
Re: Translucency or Transmission in Deferred rendering
Basically, I want to create a simple Standart shader with Transmission in Deferred. I/m placing grass in my project with particles, not with Grass tool from the terrain. Here is the shader in Forward mode and I need this shader in Deferred. I've also changed by hand how Transmission work.
From ...
From ...
- Mon Feb 11, 2019 10:00 pm
- Forum: Amplify Shader Editor
- Topic: Translucency or Transmission in Deferred rendering
- Replies: 3
- Views: 5336
Translucency or Transmission in Deferred rendering
Hi,
I'm trying to create a Grass shader with ASE. Usually, grass shaders have Transmission, but it seems that you can't use either Transmission or Tranclucion in Deferred rendering. When using Custom Lighting the shader become Deferred too. Is there a way to create Transmission effect in a deferred ...
I'm trying to create a Grass shader with ASE. Usually, grass shaders have Transmission, but it seems that you can't use either Transmission or Tranclucion in Deferred rendering. When using Custom Lighting the shader become Deferred too. Is there a way to create Transmission effect in a deferred ...
- Sat Feb 09, 2019 11:44 pm
- Forum: Amplify Shader Editor
- Topic: Differences between HD PBR and HD lit templates?
- Replies: 1
- Views: 2372
Differences between HD PBR and HD lit templates?
Could find any info about these two templates, HD PBR was from start, but there is a new one HD lit? What are their differences?
- Thu Feb 07, 2019 1:45 pm
- Forum: Amplify Shader Editor
- Topic: 3 Texture Height Blend
- Replies: 30
- Views: 424647
Re: 3 Texture Height Blend
Hi,
Found this thread, last shader example from Amplify_Borba was great, but it kinda uses the different technique, right? I've seen Depth Blending before in some Assets and they used RGB to define each texture. In the example above, you actually need, for example, paint with (0,1,1) to get the ...
Found this thread, last shader example from Amplify_Borba was great, but it kinda uses the different technique, right? I've seen Depth Blending before in some Assets and they used RGB to define each texture. In the example above, you actually need, for example, paint with (0,1,1) to get the ...
- Tue Feb 05, 2019 10:43 pm
- Forum: Amplify Shader Editor
- Topic: HDRP Templates errors?
- Replies: 3
- Views: 3871
HDRP Templates errors?
Hi,
I'm using HDRP 4.9.0 with Unity 2018.3.2f1 and when I unpacked HDRP Templates I cannot create them, got these errors:
Shader error in 'New Amplify Shader': 'GetNormalWS': no matching 3 parameter function at line 158 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION ...
I'm using HDRP 4.9.0 with Unity 2018.3.2f1 and when I unpacked HDRP Templates I cannot create them, got these errors:
Shader error in 'New Amplify Shader': 'GetNormalWS': no matching 3 parameter function at line 158 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION ...
- Wed Jan 30, 2019 12:09 pm
- Forum: Amplify Shader Editor
- Topic: Some questions
- Replies: 1
- Views: 2090
Some questions
Hi, I have two questions about normals and Custom Render Texture Template:
- Is there a node or a function to convert height map texture to normal?
- Is there a node or a function to convert height map texture to normal?