Search found 43 matches

by DuvE
Fri Apr 05, 2019 1:13 am
Forum: Amplify Shader Editor
Topic: HDRP Template for version 5.10
Replies: 1
Views: 17555

HDRP Template for version 5.10

Is HDRP for 5.10 template will be available any soon? This version of SRP available only in 2019.1b and above, but still maybe you have a preview version too. Right now, I got these errors:

Shader error in 'New Amplify Shader': 'InitBuiltinData': cannot convert from 'float' to 'struct ...
by DuvE
Mon Mar 18, 2019 8:22 am
Forum: Amplify Shader Editor
Topic: Error in a HDRP Unlit Template
Replies: 5
Views: 3618

Re: Error in a HDRP Unlit Template

It worked perfectly, thanks. Do you have updated template for LWRP Unlit too? Because it has the same issue.
by DuvE
Sun Mar 17, 2019 12:24 am
Forum: Amplify Shader Editor
Topic: Distortions in SRP
Replies: 1
Views: 3960

Distortions in SRP

Hi,

Is it possible to get distortions effects (using _GrabPass) in SRP? I know that SRP does not have access to _GrabPass, but I think they have access to _CameraOpaqueTexture, they even added a special node to Shader Graph, I think. Do you have an example of how to achieve this in ASE using SRP ...
by DuvE
Thu Mar 14, 2019 3:55 am
Forum: Amplify Shader Editor
Topic: Error in a HDRP Unlit Template
Replies: 5
Views: 3618

Error in a HDRP Unlit Template

Hi,

Look like node "Switch By Face" causing an error in HDRP Unlit template. When it's plugged to example to color, this error appears: undeclared identifier 'ase_vface'

Using HD SRP 4.10 and the latest version of ASE.
by DuvE
Thu Feb 14, 2019 9:16 pm
Forum: Amplify Shader Editor
Topic: Translucency or Transmission in Deferred rendering
Replies: 3
Views: 5336

Re: Translucency or Transmission in Deferred rendering

Basically, I want to create a simple Standart shader with Transmission in Deferred. I/m placing grass in my project with particles, not with Grass tool from the terrain. Here is the shader in Forward mode and I need this shader in Deferred. I've also changed by hand how Transmission work.

From ...
by DuvE
Mon Feb 11, 2019 10:00 pm
Forum: Amplify Shader Editor
Topic: Translucency or Transmission in Deferred rendering
Replies: 3
Views: 5336

Translucency or Transmission in Deferred rendering

Hi,

I'm trying to create a Grass shader with ASE. Usually, grass shaders have Transmission, but it seems that you can't use either Transmission or Tranclucion in Deferred rendering. When using Custom Lighting the shader become Deferred too. Is there a way to create Transmission effect in a deferred ...
by DuvE
Sat Feb 09, 2019 11:44 pm
Forum: Amplify Shader Editor
Topic: Differences between HD PBR and HD lit templates?
Replies: 1
Views: 2372

Differences between HD PBR and HD lit templates?

Could find any info about these two templates, HD PBR was from start, but there is a new one HD lit? What are their differences?
by DuvE
Thu Feb 07, 2019 1:45 pm
Forum: Amplify Shader Editor
Topic: 3 Texture Height Blend
Replies: 30
Views: 424647

Re: 3 Texture Height Blend

Hi,

Found this thread, last shader example from Amplify_Borba was great, but it kinda uses the different technique, right? I've seen Depth Blending before in some Assets and they used RGB to define each texture. In the example above, you actually need, for example, paint with (0,1,1) to get the ...
by DuvE
Tue Feb 05, 2019 10:43 pm
Forum: Amplify Shader Editor
Topic: HDRP Templates errors?
Replies: 3
Views: 3871

HDRP Templates errors?

Hi,

I'm using HDRP 4.9.0 with Unity 2018.3.2f1 and when I unpacked HDRP Templates I cannot create them, got these errors:

Shader error in 'New Amplify Shader': 'GetNormalWS': no matching 3 parameter function at line 158 (on d3d11)

Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION ...
by DuvE
Wed Jan 30, 2019 12:09 pm
Forum: Amplify Shader Editor
Topic: Some questions
Replies: 1
Views: 2090

Some questions

Hi, I have two questions about normals and Custom Render Texture Template:

- Is there a node or a function to convert height map texture to normal?