Search found 6 matches

by ZappForThat
Wed Dec 06, 2017 5:44 pm
Forum: General Discussion
Topic: Decode Lightmap & GI Data?
Replies: 5
Views: 9749

Re: Decode Lightmap & GI Data?

Having thought a little more about it, it seems that the the most likely reason for the issue has to do with the Unity version i'm testing with and the large changes to the light baking pipeline that Unity has made in it.

I'll test this out, both on a supported version of Unity, and with the ...
by ZappForThat
Wed Dec 06, 2017 2:12 am
Forum: General Discussion
Topic: Decode Lightmap & GI Data?
Replies: 5
Views: 9749

Re: Decode Lightmap & GI Data?

Hey Rick,

Thanks for the reply & no apology needed!

Perhaps it's that I'm testing in 2017.3 b10 at the moment, but it seems like the node doesn't return any values, regardless of lighting mode (standard, custom, unlit, etc).

Broadly speaking, I'd like to be able to make use of the lightmap ...
by ZappForThat
Mon Dec 04, 2017 12:54 am
Forum: General Discussion
Topic: Decode Lightmap & GI Data?
Replies: 5
Views: 9749

Re: Decode Lightmap & GI Data?

bump
by ZappForThat
Fri Dec 01, 2017 5:00 am
Forum: General Discussion
Topic: Decode Lightmap & GI Data?
Replies: 5
Views: 9749

Decode Lightmap & GI Data?

Does anyone know how to use the "Decode Lightmap" node?

More broadly, has anyone has success in using Unity's lightmap textures as resources in their shader?
by ZappForThat
Tue Nov 28, 2017 12:38 am
Forum: Amplify Shader Editor
Topic: Terrain Shaders
Replies: 14
Views: 13198

Re: Terrain Shaders



Hello!

Should be available very soon ;)

I'll register your interest and contact you as soon as we have any developments.

Thanks!

Awesome, thanks Ricardo!

A follow up question: I see that y'all have specific support for MegaSplat. I know that you guys guarantee support for Xbox One, PS4 ...
by ZappForThat
Wed Nov 22, 2017 7:26 pm
Forum: Amplify Shader Editor
Topic: Terrain Shaders
Replies: 14
Views: 13198

Re: Terrain Shaders

Hey, props for the awesome maintenance on this thread!

Are there any updates that can be shared on the progress of the Terrain template or on when it might roll out?

Thanks y'all :D