Search found 6 matches

by moosefreak
Sun Apr 15, 2018 4:57 pm
Forum: Amplify Shader Editor
Topic: Modify a texture object?
Replies: 1
Views: 1619

Modify a texture object?

Hi, is it possible to modify a texture object? I want to use the "Create Normals" function but it only accepts a Tex value. Is there no way to modify the Tex value of the Texture Object, like if I wanted to distort the image or only use certain channels of it?
by moosefreak
Fri Nov 24, 2017 12:11 pm
Forum: Amplify Shader Editor
Topic: Masked Blend Mode Shows Ambient Occlusion from Behind Object
Replies: 8
Views: 11519

Re: Masked Blend Mode Shows Ambient Occlusion from Behind Ob

Thanks for the quick reply. They've all been wonderful, thoughtful replies. Very informative and extremely helpful, thank you. I love your product haha.

I'll have to find a workaround, as my texture already is a rendertexture of many different sprites being animated! haha and I don't think I want ...
by moosefreak
Thu Nov 23, 2017 11:09 pm
Forum: Amplify Shader Editor
Topic: Masked Blend Mode Shows Ambient Occlusion from Behind Object
Replies: 8
Views: 11519

Re: Masked Blend Mode Shows Ambient Occlusion from Behind Ob

Wonderful! Just want to emphasize (for anyone looking for something similar and because it took me a while to figure out) the Color node HAS to be a Property and not a Constant.

Thank you so much for your help.

I do have a question though, if this is a limit of Unity will this never be fixed in ...
by moosefreak
Thu Nov 23, 2017 4:34 am
Forum: Amplify Shader Editor
Topic: Masked Blend Mode Shows Ambient Occlusion from Behind Object
Replies: 8
Views: 11519

Re: Masked Blend Mode Shows Ambient Occlusion from Behind Ob

Here are my Ambient Occlusion settings in the Post Processing Behavior for Unity's Post Processing Stack:
https://i.imgur.com/rqzFSOT.png

This is what the Normals debug view looks like in the Post Processing Behavior:
https://i.imgur.com/lPPhQMl.png

This is what the Depth debug view looks like ...
by moosefreak
Thu Nov 23, 2017 1:45 am
Forum: Amplify Shader Editor
Topic: Masked Blend Mode Shows Ambient Occlusion from Behind Object
Replies: 8
Views: 11519

Re: Masked Blend Mode Shows Ambient Occlusion from Behind Ob

Hi, I’m using the Unity Post Processing Stack, the default Ambient Occlusion. i’ve also tried the Cinematic Image Effects Ambient Occlusion with the same issue. I’ve used every parameter with no change in both solutions. I’m using forward rendering, but get the same issue in deffered
by moosefreak
Wed Nov 22, 2017 12:25 am
Forum: Amplify Shader Editor
Topic: Masked Blend Mode Shows Ambient Occlusion from Behind Object
Replies: 8
Views: 11519

Masked Blend Mode Shows Ambient Occlusion from Behind Object

Hi I've been trying to create a shader with an opacity mask similar to the standard shader "Cutout" rendering mode, but it appears to be incompatible with screen-space ambient occlusion. Here is a comparison of the Standard Shader and Amplify:

Standard Shader:
https://i.imgur.com/OF4NJ1R.png ...