Unfortunately, this is the kind of thing that happens here.
Even though I manually raise the resolution it changes nothing in the scene.
AT sets all converted textures to 64.
I Restored all textures to Unity textures, but still get super low res textures.
Reimporting them does not help.
http ...
Search found 11 matches
- Sat Aug 30, 2014 10:39 pm
- Forum: Amplify Texture 2 Development Group
- Topic: AT2 v2.0.2 - Development Build 2
- Replies: 13
- Views: 220
- Wed Jun 25, 2014 4:07 pm
- Forum: Amplify Color
- Topic: LUT Editor Window Blank [SOLVED]
- Replies: 2
- Views: 2254
LUT Editor Window Blank [SOLVED]
Unity 4.6x
When opening the AC (1.1.1r1) LUT Editor window, it comes up blank.
I cannot close it either, I have to put it in the background to hide it.
When opening the AC (1.1.1r1) LUT Editor window, it comes up blank.
I cannot close it either, I have to put it in the background to hide it.
- Thu May 29, 2014 10:19 am
- Forum: Amplify Texture 2 Development Group
- Topic: AT2 v2.0.2 - Development Build 2
- Replies: 13
- Views: 220
Re: AT2 v2.0.2 - Development Build 2
Yeah, this hyper frequent updating thing is driving me batty, think I'd like to see some editable options on frequency.
- Thu May 29, 2014 7:47 am
- Forum: Amplify Texture 2 Development Group
- Topic: AT2 v2.0.2 - Development Build 2
- Replies: 13
- Views: 220
Re: AT2 v2.0.2 - Development Build 2
OK, after reading the notes above, yeah, hadn't done that before,
it has to be the autosave feature. By default it's set to one minute, think I'll raise that.
it has to be the autosave feature. By default it's set to one minute, think I'll raise that.
- Thu May 29, 2014 7:44 am
- Forum: Amplify Texture 2 Development Group
- Topic: AT2 v2.0.2 - Development Build 2
- Replies: 13
- Views: 220
Re: AT2 v2.0.2 - Development Build 2
Thanks, I'll remember where the editor log button is for future reference.
Actually, here it has been moved to the drop down menu at the right upper edge.
Think I might have had AT set up wrong before, I put the AT Camera in my custom Camera Manager and thought nothing of it, but removed it earlier ...
Actually, here it has been moved to the drop down menu at the right upper edge.
Think I might have had AT set up wrong before, I put the AT Camera in my custom Camera Manager and thought nothing of it, but removed it earlier ...
- Mon May 26, 2014 5:01 am
- Forum: Amplify Texture 2 Development Group
- Topic: AT2 v2.0.2 - Development Build 2
- Replies: 13
- Views: 220
Re: AT2 v2.0.2 - Development Build 2
Hi,
The error message in Unity (latest 4.6 beta, keeping numbers secret).
I'm a scripting simpleton, strictly an artist type.
As for call stack and more of the editor log, show where they are and I'll gladly post them here.
Not getting notifications on responses here, so always late.
Will check my ...
The error message in Unity (latest 4.6 beta, keeping numbers secret).
I'm a scripting simpleton, strictly an artist type.
As for call stack and more of the editor log, show where they are and I'll gladly post them here.
Not getting notifications on responses here, so always late.
Will check my ...
- Thu May 22, 2014 6:00 am
- Forum: Amplify Texture 2 Development Group
- Topic: AT2 v2.0.2 - Development Build 2
- Replies: 13
- Views: 220
Re: AT2 v2.0.2 - Development Build 2
I get this several times a day:
WindowLayouts are invalid. Please use 'Window -> Layouts -> Revert Factory Settings...' menu to fix it.
UnityEditor.EditorUtility:ClearProgressBar()
AmplifyTexture.ProgressBar:Close()
AmplifyTexture.AssetMonitorCache:UpdateDB()
AmplifyTexture.AssetMonitorCache:Start ...
WindowLayouts are invalid. Please use 'Window -> Layouts -> Revert Factory Settings...' menu to fix it.
UnityEditor.EditorUtility:ClearProgressBar()
AmplifyTexture.ProgressBar:Close()
AmplifyTexture.AssetMonitorCache:UpdateDB()
AmplifyTexture.AssetMonitorCache:Start ...
- Tue Apr 29, 2014 6:38 pm
- Forum: Amplify Texture 2 Development Group
- Topic: AT2 v2.0.2 - Development Build 2
- Replies: 13
- Views: 220
Re: AT2 v2.0.2 - Development Build 2
Thanks, will look into it.
- Wed Apr 23, 2014 11:42 pm
- Forum: Amplify Texture 2 Development Group
- Topic: AT2 v2.0.2 - Development Build 2
- Replies: 13
- Views: 220
Re: AT2 v2.0.2 - Development Build 2
Can't import the dll for 2.0.2:


- Thu Nov 21, 2013 12:35 am
- Forum: Amplify Texture
- Topic: 3rd Party Shaders [SOLVED]
- Replies: 7
- Views: 58859
3rd Party Shaders [SOLVED]
Hi,
I started to use the trial of amplify texture, but noticed most of my shaders are not standard Unity shaders.
I downloaded the example of how to change a 3rd party shader to fit AT,
but I do not write shaders or code at all.
Most likely not much I can do to make them compatible?
Don
I started to use the trial of amplify texture, but noticed most of my shaders are not standard Unity shaders.
I downloaded the example of how to change a 3rd party shader to fit AT,
but I do not write shaders or code at all.
Most likely not much I can do to make them compatible?
Don