Search found 11 matches

by DonGray
Sat Aug 30, 2014 10:39 pm
Forum: Amplify Texture 2 Development Group
Topic: AT2 v2.0.2 - Development Build 2
Replies: 13
Views: 220

Re: AT2 v2.0.2 - Development Build 2

Unfortunately, this is the kind of thing that happens here.
Even though I manually raise the resolution it changes nothing in the scene.
AT sets all converted textures to 64.
I Restored all textures to Unity textures, but still get super low res textures.
Reimporting them does not help.

http ...
by DonGray
Wed Jun 25, 2014 4:07 pm
Forum: Amplify Color
Topic: LUT Editor Window Blank [SOLVED]
Replies: 2
Views: 2254

LUT Editor Window Blank [SOLVED]

Unity 4.6x
When opening the AC (1.1.1r1) LUT Editor window, it comes up blank.
I cannot close it either, I have to put it in the background to hide it.
by DonGray
Thu May 29, 2014 10:19 am
Forum: Amplify Texture 2 Development Group
Topic: AT2 v2.0.2 - Development Build 2
Replies: 13
Views: 220

Re: AT2 v2.0.2 - Development Build 2

Yeah, this hyper frequent updating thing is driving me batty, think I'd like to see some editable options on frequency.
by DonGray
Thu May 29, 2014 7:47 am
Forum: Amplify Texture 2 Development Group
Topic: AT2 v2.0.2 - Development Build 2
Replies: 13
Views: 220

Re: AT2 v2.0.2 - Development Build 2

OK, after reading the notes above, yeah, hadn't done that before,
it has to be the autosave feature. By default it's set to one minute, think I'll raise that.
by DonGray
Thu May 29, 2014 7:44 am
Forum: Amplify Texture 2 Development Group
Topic: AT2 v2.0.2 - Development Build 2
Replies: 13
Views: 220

Re: AT2 v2.0.2 - Development Build 2

Thanks, I'll remember where the editor log button is for future reference.
Actually, here it has been moved to the drop down menu at the right upper edge.
Think I might have had AT set up wrong before, I put the AT Camera in my custom Camera Manager and thought nothing of it, but removed it earlier ...
by DonGray
Mon May 26, 2014 5:01 am
Forum: Amplify Texture 2 Development Group
Topic: AT2 v2.0.2 - Development Build 2
Replies: 13
Views: 220

Re: AT2 v2.0.2 - Development Build 2

Hi,
The error message in Unity (latest 4.6 beta, keeping numbers secret).
I'm a scripting simpleton, strictly an artist type.
As for call stack and more of the editor log, show where they are and I'll gladly post them here.
Not getting notifications on responses here, so always late.
Will check my ...
by DonGray
Thu May 22, 2014 6:00 am
Forum: Amplify Texture 2 Development Group
Topic: AT2 v2.0.2 - Development Build 2
Replies: 13
Views: 220

Re: AT2 v2.0.2 - Development Build 2

I get this several times a day:

WindowLayouts are invalid. Please use 'Window -> Layouts -> Revert Factory Settings...' menu to fix it.
UnityEditor.EditorUtility:ClearProgressBar()
AmplifyTexture.ProgressBar:Close()
AmplifyTexture.AssetMonitorCache:UpdateDB()
AmplifyTexture.AssetMonitorCache:Start ...
by DonGray
Tue Apr 29, 2014 6:38 pm
Forum: Amplify Texture 2 Development Group
Topic: AT2 v2.0.2 - Development Build 2
Replies: 13
Views: 220

Re: AT2 v2.0.2 - Development Build 2

Thanks, will look into it.
by DonGray
Wed Apr 23, 2014 11:42 pm
Forum: Amplify Texture 2 Development Group
Topic: AT2 v2.0.2 - Development Build 2
Replies: 13
Views: 220

Re: AT2 v2.0.2 - Development Build 2

Can't import the dll for 2.0.2:

Image
by DonGray
Thu Nov 21, 2013 12:35 am
Forum: Amplify Texture
Topic: 3rd Party Shaders [SOLVED]
Replies: 7
Views: 58859

3rd Party Shaders [SOLVED]

Hi,
I started to use the trial of amplify texture, but noticed most of my shaders are not standard Unity shaders.
I downloaded the example of how to change a 3rd party shader to fit AT,
but I do not write shaders or code at all.
Most likely not much I can do to make them compatible?

Don