Search found 3 matches
- Thu Jan 11, 2018 4:31 am
- Forum: Amplify Shader Editor
- Topic: WebGL does not render shaders
- Replies: 2
- Views: 3879
Re: WebGL does not render shaders
After playing around with it some. It seems like its functioning.. but only on shader model 3.0. Is there a reason why it wouldn't work on any other one? What would be the downsides of using shader model 3.0? If you have suggestions to get it to work on shader model 4.5 (which seems like the default ...
- Thu Jan 11, 2018 3:37 am
- Forum: Amplify Shader Editor
- Topic: WebGL does not render shaders
- Replies: 2
- Views: 3879
WebGL does not render shaders
Hello,
I built a game around a workflow i needed in Amplify Shader. I'm using trim sheets so my meshes all have their 4th UV Sets in use for normal maps. We just tried to create a build for WebGL, but none of my amplify shaders are working with webGL. Can you give any suggestions? I'm not doing ...
I built a game around a workflow i needed in Amplify Shader. I'm using trim sheets so my meshes all have their 4th UV Sets in use for normal maps. We just tried to create a build for WebGL, but none of my amplify shaders are working with webGL. Can you give any suggestions? I'm not doing ...
- Fri Nov 03, 2017 10:58 pm
- Forum: Amplify Shader Editor
- Topic: Normal map appears to change colors randomly
- Replies: 1
- Views: 2145
Normal map appears to change colors randomly
Hello,
i just purchased amplify shader. Im having issue with the normal map suddenly changing color.
I'm using 2 uv sets, 1 is the UV0 channel for regular tiling textures. The only is UV3 for trim sheet texture i have created. You can see that the model has this odd reflection to it, and im ...
i just purchased amplify shader. Im having issue with the normal map suddenly changing color.
I'm using 2 uv sets, 1 is the UV0 channel for regular tiling textures. The only is UV3 for trim sheet texture i have created. You can see that the model has this odd reflection to it, and im ...