Hi Rick
I'm at a loss for words, I don't know how to describe how awesome you guys are.
that totally fixed my issue.
thanks you all once again for this precious support <3
Search found 4 matches
- Mon Oct 30, 2017 12:27 pm
- Forum: Amplify Shader Editor
- Topic: Manual Specular Implementation Issue?
- Replies: 7
- Views: 10108
- Sun Oct 29, 2017 3:50 pm
- Forum: Amplify Shader Editor
- Topic: Manual Specular Implementation Issue?
- Replies: 7
- Views: 10108
Re: Manual Specular Implementation Issue?
Thank you so much Borba.
yes I did, It behaves even more weird after that.
world space:
https://www.dropbox.com/s/wx4w6y5bb6xu5 ... dSpace.gif
tangent space:
https://www.dropbox.com/s/pn5we38md1qse ... tSpace.gif
yes I did, It behaves even more weird after that.
world space:
https://www.dropbox.com/s/wx4w6y5bb6xu5 ... dSpace.gif
tangent space:
https://www.dropbox.com/s/pn5we38md1qse ... tSpace.gif
- Fri Oct 27, 2017 7:04 pm
- Forum: Amplify Shader Editor
- Topic: Manual Specular Implementation Issue?
- Replies: 7
- Views: 10108
Re: Manual Specular Implementation Issue?
Greetings,
Thanks for getting in touch, we would be happy to help. Are you using the World Reflection node for any particularly reason? Below is the usual setup, be sure to normalize the World Normal position.
https://i.imgur.com/MMJltuF.jpg
If the problem persists, please share a sample so ...
- Thu Oct 26, 2017 9:33 pm
- Forum: Amplify Shader Editor
- Topic: Manual Specular Implementation Issue?
- Replies: 7
- Views: 10108
Manual Specular Implementation Issue?
Hi everyone.
I've recently switched to amplify from shader forge.
everything seems great but some really simple issues are really giving me headaches.
1) my specular/gloss seems to be calculated in vertex shading!
http://s8.picofile.com/file/8310147276/Issue_01.JPG
2) by zooming camera in and out ...
I've recently switched to amplify from shader forge.
everything seems great but some really simple issues are really giving me headaches.
1) my specular/gloss seems to be calculated in vertex shading!
http://s8.picofile.com/file/8310147276/Issue_01.JPG
2) by zooming camera in and out ...