Search found 4 matches
- Wed Oct 18, 2017 5:05 am
- Forum: Amplify Shader Editor
- Topic: Sprite template
- Replies: 6
- Views: 7829
Re: Sprite template
Done! Its the one from tomzigza
- Tue Oct 17, 2017 2:28 am
- Forum: Amplify Shader Editor
- Topic: Sprite template
- Replies: 6
- Views: 7829
Re: Sprite template
Thanks so much. Thats exactly what I needed to know.
- Sun Oct 15, 2017 3:36 pm
- Forum: Amplify Shader Editor
- Topic: Sprite template
- Replies: 6
- Views: 7829
Re: Sprite template
As an example I was able to edit the shader after using your grayscale as a starting point to do this like so:
fixed4 frag(v2f IN ) : SV_Target
{
fixed4 c = SampleSpriteTexture (IN.texcoord) * IN.color;
float oldA = c.a;
c = (Luminance(c.rgba)).xxxx;
c.a = oldA;
c.rgb *= c.a;
return c ...
fixed4 frag(v2f IN ) : SV_Target
{
fixed4 c = SampleSpriteTexture (IN.texcoord) * IN.color;
float oldA = c.a;
c = (Luminance(c.rgba)).xxxx;
c.a = oldA;
c.rgb *= c.a;
return c ...
- Sun Oct 15, 2017 7:49 am
- Forum: Amplify Shader Editor
- Topic: Sprite template
- Replies: 6
- Views: 7829
Sprite template
I just purchased this tool and it looks very promising.
I wanted to try it out with a UGUI sprite as per the documentation saying it has sprite support.
I created a default sprite template and I am able to effect change on my UGUI Image component. However I am confused on a point. How do I perform ...
I wanted to try it out with a UGUI sprite as per the documentation saying it has sprite support.
I created a default sprite template and I am able to effect change on my UGUI Image component. However I am confused on a point. How do I perform ...