Hello
Thanks for replying.
I'm using Desktop only.
Thanks
Elija
Search found 6 matches
- Tue Dec 31, 2013 8:23 am
- Forum: Amplify Motion
- Topic: Need an advice [SOLVED]
- Replies: 9
- Views: 10077
- Mon Dec 30, 2013 6:46 am
- Forum: Amplify Motion
- Topic: Need an advice [SOLVED]
- Replies: 9
- Views: 10077
Need an advice [SOLVED]
Hello,
I bought your MB plugin yesterday after playing with the trial a few months. Really like it so far.
I'm seeing some visual abnormality where it seems to me that the MB is being applied at different amounts, this results in some flickering on the models.
My guess is that this could be tied to ...
I bought your MB plugin yesterday after playing with the trial a few months. Really like it so far.
I'm seeing some visual abnormality where it seems to me that the MB is being applied at different amounts, this results in some flickering on the models.
My guess is that this could be tied to ...
- Mon Oct 21, 2013 7:11 pm
- Forum: General Discussion
- Topic: Amplify Motion
- Replies: 7
- Views: 12437
Re: Amplify Motion
The effect visual is a top notch MB no doubt.
Performance is great. draw calls hit is minor in my case. on my rig(I7+Nvidia 670) i can pull quality steps up to 200 before
seeing some performance hit.
My main concern is tuning. Unity MB seems much more easy to tune(only a single parameter).
It is ...
Performance is great. draw calls hit is minor in my case. on my rig(I7+Nvidia 670) i can pull quality steps up to 200 before
seeing some performance hit.
My main concern is tuning. Unity MB seems much more easy to tune(only a single parameter).
It is ...
- Mon Oct 21, 2013 4:57 am
- Forum: General Discussion
- Topic: Amplify Motion
- Replies: 7
- Views: 12437
Re: Amplify Motion
Thanks,
I've download the trial and installed the package.
Everything went well though it is not clear to me how exactly should I use the Quality Steps and Max velocity params.
I've went wild with them and got something to work but it'll be nice if you can elaborate a bit on this regard and how ...
I've download the trial and installed the package.
Everything went well though it is not clear to me how exactly should I use the Quality Steps and Max velocity params.
I've went wild with them and got something to work but it'll be nice if you can elaborate a bit on this regard and how ...
- Sun Oct 20, 2013 4:50 pm
- Forum: General Discussion
- Topic: Amplify Motion
- Replies: 7
- Views: 12437
Re: Amplify Motion
Thanks,
So static object has no extra draw call?
Is there any api call needed for static objects?
So for moving object, is it extra draw call per prefab or per instance?
Btw, I aim for pc only.
Thanks
Elija
So static object has no extra draw call?
Is there any api call needed for static objects?
So for moving object, is it extra draw call per prefab or per instance?
Btw, I aim for pc only.
Thanks
Elija
- Sun Oct 20, 2013 12:09 pm
- Forum: General Discussion
- Topic: Amplify Motion
- Replies: 7
- Views: 12437
Amplify Motion
Hello,
I have a few question about the motion blur:
* what kind of overhead should I expect when initializing 300-400 dynamic objects?
does the number of static/dynamic object influence performance(both initialization and runtime) considerably?
* I'm currently using unity's built-in sample based ...
I have a few question about the motion blur:
* what kind of overhead should I expect when initializing 300-400 dynamic objects?
does the number of static/dynamic object influence performance(both initialization and runtime) considerably?
* I'm currently using unity's built-in sample based ...