Search found 6 matches

by elija
Tue Dec 31, 2013 8:23 am
Forum: Amplify Motion
Topic: Need an advice [SOLVED]
Replies: 9
Views: 10077

Re: Need an advice

Hello
Thanks for replying.
I'm using Desktop only.

Thanks
Elija
by elija
Mon Dec 30, 2013 6:46 am
Forum: Amplify Motion
Topic: Need an advice [SOLVED]
Replies: 9
Views: 10077

Need an advice [SOLVED]

Hello,

I bought your MB plugin yesterday after playing with the trial a few months. Really like it so far.
I'm seeing some visual abnormality where it seems to me that the MB is being applied at different amounts, this results in some flickering on the models.
My guess is that this could be tied to ...
by elija
Mon Oct 21, 2013 7:11 pm
Forum: General Discussion
Topic: Amplify Motion
Replies: 7
Views: 12437

Re: Amplify Motion

The effect visual is a top notch MB no doubt.
Performance is great. draw calls hit is minor in my case. on my rig(I7+Nvidia 670) i can pull quality steps up to 200 before
seeing some performance hit.

My main concern is tuning. Unity MB seems much more easy to tune(only a single parameter).
It is ...
by elija
Mon Oct 21, 2013 4:57 am
Forum: General Discussion
Topic: Amplify Motion
Replies: 7
Views: 12437

Re: Amplify Motion

Thanks,

I've download the trial and installed the package.
Everything went well though it is not clear to me how exactly should I use the Quality Steps and Max velocity params.
I've went wild with them and got something to work but it'll be nice if you can elaborate a bit on this regard and how ...
by elija
Sun Oct 20, 2013 4:50 pm
Forum: General Discussion
Topic: Amplify Motion
Replies: 7
Views: 12437

Re: Amplify Motion

Thanks,
So static object has no extra draw call?
Is there any api call needed for static objects?
So for moving object, is it extra draw call per prefab or per instance?

Btw, I aim for pc only.

Thanks
Elija
by elija
Sun Oct 20, 2013 12:09 pm
Forum: General Discussion
Topic: Amplify Motion
Replies: 7
Views: 12437

Amplify Motion

Hello,

I have a few question about the motion blur:
* what kind of overhead should I expect when initializing 300-400 dynamic objects?
does the number of static/dynamic object influence performance(both initialization and runtime) considerably?
* I'm currently using unity's built-in sample based ...