Is there any development on this issue resolved in newest version? It would be awesome to avoid altering the produced script all the time. If making this effect is possible without using multiple passes it would be even better!
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- Sat Dec 09, 2017 12:00 am
- Forum: Amplify Shader Editor
- Topic: Hologram Shader and how to hide faces behind
- Replies: 6
- Views: 6369
Re: Hologram Shader and how to hide faces behind
Hi again Ricardo.
Is there any development on this issue resolved in newest version? It would be awesome to avoid altering the produced script all the time. If making this effect is possible without using multiple passes it would be even better!
Is there any development on this issue resolved in newest version? It would be awesome to avoid altering the produced script all the time. If making this effect is possible without using multiple passes it would be even better!
- Mon Sep 25, 2017 12:44 pm
- Forum: Amplify Shader Editor
- Topic: Hologram Shader and how to hide faces behind
- Replies: 6
- Views: 6369
Re: Hologram Shader and how to hide faces behind
Thanks Ricardo for your response.
So are there any plans to support multiple passes in ASE in the future? It seems like all similar editors have this limitation. I must admit I hate these kind of workarounds where you have to remember to edit the autogenerated code - but in this case I would miss ...
So are there any plans to support multiple passes in ASE in the future? It seems like all similar editors have this limitation. I must admit I hate these kind of workarounds where you have to remember to edit the autogenerated code - but in this case I would miss ...
- Mon Sep 25, 2017 11:38 am
- Forum: Amplify Shader Editor
- Topic: Hologram Shader and how to hide faces behind
- Replies: 6
- Views: 6369
Hologram Shader and how to hide faces behind
Hi. Attached is a screenshot of WIP shader for hologram models.
Sometimes I see hologram shaders that are semi-transparent but you cannot see the complexity on the other side of the model even though their faces are front-facing.
This guy (https://forum.unity.com/threads/transparent-depth-shader ...
Sometimes I see hologram shaders that are semi-transparent but you cannot see the complexity on the other side of the model even though their faces are front-facing.
This guy (https://forum.unity.com/threads/transparent-depth-shader ...