Hey Guys,
recently I wanted to create a glass shader using ASE.
I wanted to have blurred & non blurred refractions in one material (like the new Doom).
Reference:
https://camo.githubusercontent.com/d5c92204742544c59504cba52aaab4e5010cd984 ...
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- Sat Sep 23, 2017 10:18 pm
- Forum: General Discussion
- Topic: Glass Shader - Using Command Buffers & ASE
- Replies: 1
- Views: 7448