Search found 3 matches
- Tue Sep 19, 2017 11:25 am
- Forum: Amplify Shader Editor
- Topic: Newbie question - reflections
- Replies: 5
- Views: 3552
Re: Newbie question - reflections
Thanks, you've definitely put me on the right track. I'll have to do some thinking on how to make the Screen Grab and Screen Position node reflect properly. And also thanks for suggesting that free mirror asset it'll definitely come in handy.
- Tue Sep 19, 2017 8:22 am
- Forum: Amplify Shader Editor
- Topic: Newbie question - reflections
- Replies: 5
- Views: 3552
Re: Newbie question - reflections
Yes, I've looked at the simpleRefraction material. To the extent that I'm aware I don't think cubemaps give accurate enough reflections. Is there a way to accurately and literally mirror everything on a limited area on a mesh instead of projecting a cubemap? The only solution I found was the way ...
- Sun Sep 17, 2017 11:27 pm
- Forum: Amplify Shader Editor
- Topic: Newbie question - reflections
- Replies: 5
- Views: 3552
Newbie question - reflections
What nodes are used in real-time reflections for water and mirror shaders, would somebody possibly be so kind as to show me how? Thanks in advance.
