Search found 3 matches

by darbotron
Mon Sep 18, 2017 10:41 pm
Forum: Amplify Occlusion
Topic: odd SSAO 'erasure' when object moves in front of the effect
Replies: 3
Views: 8501

Re: odd SSAO 'erasure' when object moves in front of the eff

No Thanks for getting back to me :)

It's not really a deal breaker, but it might be worth listing it as a known issue / limitation of the shader - especially if there's no plan to fix it :)

Cheers,

Alex
by darbotron
Wed Sep 13, 2017 8:23 pm
Forum: Amplify Occlusion
Topic: "Apply Method : Deferred" == no ssao when ambient is black
Replies: 1
Views: 5723

"Apply Method : Deferred" == no ssao when ambient is black

Hi

I've found another issue - if you set the "Apply Method" to Deferred then the ssao produces no visible effect if the ambient colour is set to black - and is pretty much invisible for any dark colour.

I've noticed this because my game's environment is very dark and I have ambient pretty close ...
by darbotron
Wed Sep 13, 2017 7:42 pm
Forum: Amplify Occlusion
Topic: odd SSAO 'erasure' when object moves in front of the effect
Replies: 3
Views: 8501

odd SSAO 'erasure' when object moves in front of the effect

Hi

I purchased your SSAO solution yesterday, it looks great in the test scene :)

There does however seem to be a slight issue with it, in that the SSAO contribution from objects closer to the camera seems to overwrite that of objects further away.

Here's 3 snips of screenshots which show what I ...