The manual says "The shaders should be an exact match to those provided by Unity. The only difference is that they are now recognized by Amplify Texture and virtual texturing can be applied on the surfaces that use them."
Unity recently added displacement shaders. Are you guys working on also ...
Search found 3 matches
- Wed Oct 09, 2013 10:15 pm
- Forum: Amplify Texture
- Topic: DX11 Displacement Shaders Wanted [SOLVED]
- Replies: 2
- Views: 13925
- Wed Oct 09, 2013 10:11 pm
- Forum: Amplify Texture
- Topic: Where to find Shader Source [SOLVED]
- Replies: 3
- Views: 20300
Re: Where to find Shader Source
Thank you!
- Wed Oct 09, 2013 9:48 pm
- Forum: Amplify Texture
- Topic: Where to find Shader Source [SOLVED]
- Replies: 3
- Views: 20300
Where to find Shader Source [SOLVED]
In Unity, if I examine a shader in the Project assets tree, I can click "Open compiled Shader", but that's no good because I can't edit that easily.
Where do I find the pre-compiled shader source so that I can modify the shaders for our needs or write custom shaders that interface with the Amplify ...
Where do I find the pre-compiled shader source so that I can modify the shaders for our needs or write custom shaders that interface with the Amplify ...