Search found 27 matches
- Fri Mar 09, 2018 3:30 pm
- Forum: Amplify Shader Editor
- Topic: Clamp Greyscale Texture Min / Max
- Replies: 27
- Views: 39194
Re: Clamp Greyscale Texture Min / Max
The harsh edges (if I understand you properly) are because this MUST be a "Cutout" shader. The amount of NPCs the game will have on screen at one time completely prevents the use of Transparent shaders, at least that's the directive i received. Might be able to turn it into a multi-texturelayer ...
- Fri Mar 09, 2018 11:27 am
- Forum: Amplify Shader Editor
- Topic: Clamp Greyscale Texture Min / Max
- Replies: 27
- Views: 39194
Re: Clamp Greyscale Texture Min / Max
Hi all - here is the recent stable version of the shader, works as far back as 5.6.3 afaik
JV_Damage-Cutout_0.91.zip
Hey! I had a look at your shader and looks cool. :) Did you know if you change your filter mode on your mask texture to "point" it will get rid of the nasty artifacts around your ...
JV_Damage-Cutout_0.91.zip
Hey! I had a look at your shader and looks cool. :) Did you know if you change your filter mode on your mask texture to "point" it will get rid of the nasty artifacts around your ...
- Mon Mar 05, 2018 9:09 am
- Forum: Amplify Shader Editor
- Topic: Clamp Greyscale Texture Min / Max
- Replies: 27
- Views: 39194
Re: Clamp Greyscale Texture Min / Max
Thanks! Sounds goodjake.carvey wrote:Ah - this makes my heart beat faster. Nice work.
Should finish our master shader tomorrow - some other priorities we had to deal wiht in the meantime.
jake
- Fri Mar 02, 2018 1:53 pm
- Forum: Amplify Shader Editor
- Topic: Multi-pass support!!
- Replies: 6
- Views: 6834
Re: Multi-pass support!!
Hey, multi-pass is currently unavailable. Here's a quote from Amplify in regards to multi-pass.
Ricardo Teixeira wrote: Multi-pass support, along with relevant template samples, will be available soon.
- Wed Feb 28, 2018 12:16 pm
- Forum: Amplify Shader Editor
- Topic: Clamp Greyscale Texture Min / Max
- Replies: 27
- Views: 39194
Re: Clamp Greyscale Texture Min / Max
Very nice results, thank you for sharing!
We would be happy to share it with the community if you are interested, fully credited of course.
Thanks!
Sure! I will put together a nice clear version and send it over. Is there an preferred way of demonstrating it in the scene? I know most examples ...
We would be happy to share it with the community if you are interested, fully credited of course.
Thanks!
Sure! I will put together a nice clear version and send it over. Is there an preferred way of demonstrating it in the scene? I know most examples ...
- Wed Feb 28, 2018 9:36 am
- Forum: Amplify Shader Editor
- Topic: Clamp Greyscale Texture Min / Max
- Replies: 27
- Views: 39194
Re: Clamp Greyscale Texture Min / Max
Hey! After looking through the examples here I achieved a solution that works for me. :)
I am using a greyscale texture mask with 6 different RGB values on it (0, 51, 102, 153, 204, 255). I want to grab each of these values and turn it into it's own B/W mask, where white is that value and black is ...
I am using a greyscale texture mask with 6 different RGB values on it (0, 51, 102, 153, 204, 255). I want to grab each of these values and turn it into it's own B/W mask, where white is that value and black is ...
- Thu Feb 15, 2018 4:15 pm
- Forum: Amplify Shader Editor
- Topic: Silhouette Shader
- Replies: 17
- Views: 15829
Re: Silhouette Shader
That's an interesting use, I don't see any reason why it would not work with ASE as we provide the necessary nodes to access that information; the implementation it self would be the tricky part.
In any case, it seems that option involves some work out of the editor scope and, as you mentioned ...
- Thu Feb 15, 2018 10:21 am
- Forum: Amplify Shader Editor
- Topic: Silhouette Shader
- Replies: 17
- Views: 15829
Re: Silhouette Shader
Depends on how you intend to apply it , with a Custom Outline (as shown previously in the screenshot I shared) you can define its color and even its transparency.
Apologies for not being more specific but without additional information I'm not entirely sure what to recommend.
Would it be for ...
- Wed Feb 14, 2018 5:52 pm
- Forum: Amplify Shader Editor
- Topic: Silhouette Shader
- Replies: 17
- Views: 15829
Re: Silhouette Shader
No problem, always happy to help!
I see, for VR it's probably best to look into a shader based solution ;)
One more question actually - is doing an outline via vertex colors an option? Is this something I could achieve myself in Amplify or would it need to be added into the existing outline ...
- Wed Feb 14, 2018 5:31 pm
- Forum: Amplify Shader Editor
- Topic: Silhouette Shader
- Replies: 17
- Views: 15829
Re: Silhouette Shader
I believe that was before we included support for Outline effects as we do at the moment.
Regarding the Valve example, it's great reference but unfortunately it requires multi-pass support. We're actually working on multi-pass support as we speak, it should be available in a couple of weeks.
I ...