Search found 6 matches

by xKosta
Mon Aug 28, 2017 6:27 pm
Forum: General Discussion
Topic: Geometry Shader Function
Replies: 1
Views: 4167

Geometry Shader Function

Hello Amplify,

do you plan to support Geometry Shader Functions in your Shader Editor?

Best regards

Konstantin
by xKosta
Fri Aug 11, 2017 3:28 pm
Forum: Amplify Shader Editor
Topic: Tessellation Bug Report
Replies: 12
Views: 6720

Re: Tessellation Bug Report

I uploaded the sample project, there is nothing special, maybe it helps. I used this mail [email protected]

As a developer, it is always good to hunt down the bugs :)
by xKosta
Fri Aug 11, 2017 2:50 pm
Forum: Amplify Shader Editor
Topic: Tessellation Bug Report
Replies: 12
Views: 6720

Re: Tessellation Bug Report

Hi Borba,
good News, I now identified the Bug, it is the "Enable Instancing" Checkbox. On "OFF" everything works just fine, switch to "ON" you should see that the object gets full transparent, click on "Open Shader Editor" and compile again. The object now becomes pink.

To reproduce, just create ...
by xKosta
Fri Aug 11, 2017 1:30 pm
Forum: Amplify Shader Editor
Topic: Tessellation Bug Report
Replies: 12
Views: 6720

Re: Tessellation Bug Report

Hi Borba,
does the Amplify Shader Editor officially supports Unity 2017? I am struggling to get the tessellation shader up and running. Most of the time I get this error Message "Shader error in 'ASESampleShaders/Tessellation': 'vertexDataFunc': output parameter 'v' not completely initialized at ...
by xKosta
Thu Aug 10, 2017 4:37 pm
Forum: Amplify Shader Editor
Topic: Tessellation Bug Report
Replies: 12
Views: 6720

Re: Tessellation Bug Report

Thanks for the fast response, I took a screenshot of the shader, but it is like you mentioned. If it is not supported, I will look for a different approach.
by xKosta
Thu Aug 10, 2017 2:41 pm
Forum: Amplify Shader Editor
Topic: Tessellation Bug Report
Replies: 12
Views: 6720

Tessellation Bug Report

Hi Amplify,
I think I just run into a Bug by using Tessellation and Vertex Colors. Please visit the attached image. There you will see that I am using the vertex color Node to apply the tessellation only on specific parts. If I compile this with Amplify Shader Editor, I get an error message and a ...