Hello Amplify,
do you plan to support Geometry Shader Functions in your Shader Editor?
Best regards
Konstantin
Search found 6 matches
- Mon Aug 28, 2017 6:27 pm
- Forum: General Discussion
- Topic: Geometry Shader Function
- Replies: 1
- Views: 4167
- Fri Aug 11, 2017 3:28 pm
- Forum: Amplify Shader Editor
- Topic: Tessellation Bug Report
- Replies: 12
- Views: 6720
Re: Tessellation Bug Report
I uploaded the sample project, there is nothing special, maybe it helps. I used this mail [email protected]
As a developer, it is always good to hunt down the bugs
As a developer, it is always good to hunt down the bugs
- Fri Aug 11, 2017 2:50 pm
- Forum: Amplify Shader Editor
- Topic: Tessellation Bug Report
- Replies: 12
- Views: 6720
Re: Tessellation Bug Report
Hi Borba,
good News, I now identified the Bug, it is the "Enable Instancing" Checkbox. On "OFF" everything works just fine, switch to "ON" you should see that the object gets full transparent, click on "Open Shader Editor" and compile again. The object now becomes pink.
To reproduce, just create ...
good News, I now identified the Bug, it is the "Enable Instancing" Checkbox. On "OFF" everything works just fine, switch to "ON" you should see that the object gets full transparent, click on "Open Shader Editor" and compile again. The object now becomes pink.
To reproduce, just create ...
- Fri Aug 11, 2017 1:30 pm
- Forum: Amplify Shader Editor
- Topic: Tessellation Bug Report
- Replies: 12
- Views: 6720
Re: Tessellation Bug Report
Hi Borba,
does the Amplify Shader Editor officially supports Unity 2017? I am struggling to get the tessellation shader up and running. Most of the time I get this error Message "Shader error in 'ASESampleShaders/Tessellation': 'vertexDataFunc': output parameter 'v' not completely initialized at ...
does the Amplify Shader Editor officially supports Unity 2017? I am struggling to get the tessellation shader up and running. Most of the time I get this error Message "Shader error in 'ASESampleShaders/Tessellation': 'vertexDataFunc': output parameter 'v' not completely initialized at ...
- Thu Aug 10, 2017 4:37 pm
- Forum: Amplify Shader Editor
- Topic: Tessellation Bug Report
- Replies: 12
- Views: 6720
Re: Tessellation Bug Report
Thanks for the fast response, I took a screenshot of the shader, but it is like you mentioned. If it is not supported, I will look for a different approach.
- Thu Aug 10, 2017 2:41 pm
- Forum: Amplify Shader Editor
- Topic: Tessellation Bug Report
- Replies: 12
- Views: 6720
Tessellation Bug Report
Hi Amplify,
I think I just run into a Bug by using Tessellation and Vertex Colors. Please visit the attached image. There you will see that I am using the vertex color Node to apply the tessellation only on specific parts. If I compile this with Amplify Shader Editor, I get an error message and a ...
I think I just run into a Bug by using Tessellation and Vertex Colors. Please visit the attached image. There you will see that I am using the vertex color Node to apply the tessellation only on specific parts. If I compile this with Amplify Shader Editor, I get an error message and a ...