Search found 5 matches

by Duckocide
Sun Aug 20, 2017 10:46 am
Forum: Amplify Shader Editor
Topic: Vertex Offset and Vertex Normal Use
Replies: 2
Views: 5609

Re: Vertex Offset and Vertex Normal Use

I think I must just have found the answer to this. Multiply the Vertex Normal (input node type) by my displacement value (grey scale texture) and wire in to Local Vertex Offset. No need to use Local Vertex Normal?

Seems to look ok.
by Duckocide
Sun Aug 20, 2017 10:40 am
Forum: Amplify Shader Editor
Topic: Vertex Offset and Vertex Normal Use
Replies: 2
Views: 5609

Vertex Offset and Vertex Normal Use

Hi

Can someone give me a quick explanation of how Vertex Normal on the Shader is used. I guess I'm trying to understand how the pixel values from a texture are used determine normal direction. I've hunted around the wiki docs and not found much. I'm trying to get my mesh to displace relative to ...
by Duckocide
Sun Jul 30, 2017 4:11 pm
Forum: Amplify Shader Editor
Topic: Billboard rendering too shiny
Replies: 5
Views: 3272

Re: Billboard rendering too shiny

OK. I'll email the materials with a link to this thread. Thanks!
by Duckocide
Sun Jul 30, 2017 3:14 pm
Forum: Amplify Shader Editor
Topic: Billboard rendering too shiny
Replies: 5
Views: 3272

Re: Billboard rendering too shiny

Unity 5.6.2f1
ASE 1.1.0

Shader Code Generated:

(I notice the smoothness colour is set to something other than zero (in the editor it's black). Could this be the issue?

// Made with Amplify Shader Editor
// Available at the Unity Asset Store - http://u3d.as/y3X
Shader "Vindex/Cell-Billboard ...
by Duckocide
Sun Jul 30, 2017 8:20 am
Forum: Amplify Shader Editor
Topic: Billboard rendering too shiny
Replies: 5
Views: 3272

Billboard rendering too shiny

I've been working on a simple shader that uses transparency (blend mode) and the spherical billboard rendering options. I've noticed that as soon as you select billboard metallic and smoothness textures or colours are ignored (basically things appear to go metallic / shiny).

Is this a bug? Real ...