I think I must just have found the answer to this. Multiply the Vertex Normal (input node type) by my displacement value (grey scale texture) and wire in to Local Vertex Offset. No need to use Local Vertex Normal?
Seems to look ok.
Search found 5 matches
- Sun Aug 20, 2017 10:46 am
- Forum: Amplify Shader Editor
- Topic: Vertex Offset and Vertex Normal Use
- Replies: 2
- Views: 5609
- Sun Aug 20, 2017 10:40 am
- Forum: Amplify Shader Editor
- Topic: Vertex Offset and Vertex Normal Use
- Replies: 2
- Views: 5609
Vertex Offset and Vertex Normal Use
Hi
Can someone give me a quick explanation of how Vertex Normal on the Shader is used. I guess I'm trying to understand how the pixel values from a texture are used determine normal direction. I've hunted around the wiki docs and not found much. I'm trying to get my mesh to displace relative to ...
Can someone give me a quick explanation of how Vertex Normal on the Shader is used. I guess I'm trying to understand how the pixel values from a texture are used determine normal direction. I've hunted around the wiki docs and not found much. I'm trying to get my mesh to displace relative to ...
- Sun Jul 30, 2017 4:11 pm
- Forum: Amplify Shader Editor
- Topic: Billboard rendering too shiny
- Replies: 5
- Views: 3272
Re: Billboard rendering too shiny
OK. I'll email the materials with a link to this thread. Thanks!
- Sun Jul 30, 2017 3:14 pm
- Forum: Amplify Shader Editor
- Topic: Billboard rendering too shiny
- Replies: 5
- Views: 3272
Re: Billboard rendering too shiny
Unity 5.6.2f1
ASE 1.1.0
Shader Code Generated:
(I notice the smoothness colour is set to something other than zero (in the editor it's black). Could this be the issue?
// Made with Amplify Shader Editor
// Available at the Unity Asset Store - http://u3d.as/y3X
Shader "Vindex/Cell-Billboard ...
ASE 1.1.0
Shader Code Generated:
(I notice the smoothness colour is set to something other than zero (in the editor it's black). Could this be the issue?
// Made with Amplify Shader Editor
// Available at the Unity Asset Store - http://u3d.as/y3X
Shader "Vindex/Cell-Billboard ...
- Sun Jul 30, 2017 8:20 am
- Forum: Amplify Shader Editor
- Topic: Billboard rendering too shiny
- Replies: 5
- Views: 3272
Billboard rendering too shiny
I've been working on a simple shader that uses transparency (blend mode) and the spherical billboard rendering options. I've noticed that as soon as you select billboard metallic and smoothness textures or colours are ignored (basically things appear to go metallic / shiny).
Is this a bug? Real ...
Is this a bug? Real ...