Search found 8 matches

by joelrowney
Wed Apr 11, 2018 12:16 pm
Forum: Amplify Shader Editor
Topic: Texture array creation tool
Replies: 2
Views: 1890

Texture array creation tool

https://i.imgur.com/gG3Om58.jpg
I`m making a volume marching shader Using the shader editor and a template. I`m also using the texture array creation tool to compile the image data from 180 images. Would it be possible to add the feature to populate the image list in the tool with a directory of ...
by joelrowney
Wed Jan 24, 2018 1:04 am
Forum: Amplify Shader Editor
Topic: Custom render texture template
Replies: 3
Views: 3439

Re: Custom render texture template

Its sure getting busier on here. you guys are doing an amazing job at progressing the editor and also supporting your now huge community of users.
I have been looking at using custom render textures for a couple of things. the simplest one just to quickly get the output of a shader into a texture ...
by joelrowney
Fri Jan 19, 2018 2:12 pm
Forum: Amplify Shader Editor
Topic: Custom render texture template
Replies: 3
Views: 3439

Custom render texture template

I`m currently looking to see i can use a custom render texture with the shader editor, but havent been able to construct a shader template that works, but then i realy dont know what i`m doing (hence using a texture editor)

the shader includes seem quite straight forward as outlined in the ...
by joelrowney
Mon Aug 21, 2017 1:14 pm
Forum: Amplify Shader Editor
Topic: nodes and render paths
Replies: 1
Views: 1494

nodes and render paths

i`m having some problems with using the depth fade node interacting with another ase shader

when the light model of the ase shader behind the surface shader geometry using a depth fade node , is set to unlit, it does not interact with the other shader.
http://i.imgur.com/qwxIexR.png

setting the ...
by joelrowney
Fri Aug 04, 2017 7:06 pm
Forum: Amplify Shader Editor
Topic: Substance materials
Replies: 7
Views: 7061

Re: Substance materials

:D Ha, no worries. i`m sure i`ll be back with more questions as we go. its a big project for a small team. Would you be happy for us to advertise the usage of ASE and other Amplify assets on this project?
by joelrowney
Fri Aug 04, 2017 9:24 am
Forum: Amplify Shader Editor
Topic: Substance materials
Replies: 7
Views: 7061

Re: Substance materials

Thank you for your interest.

the goal of the part of the the project i`m working on is to be able to generate a procedural solar system. this will be attached to a procedural star generator and Galaxy system for the game "Galaxy in Flames" by Mjolnir Software http://mjolnirsoftware.com/

the ...
by joelrowney
Thu Aug 03, 2017 1:40 pm
Forum: Amplify Shader Editor
Topic: Substance materials
Replies: 7
Views: 7061

Re: Substance materials

Thanks for your response.
i`m creating a planet generator from a spherised cube and using 6 materials in the substance to map to map images on each "face"
https://drive.google.com/open?id=0B6pMRD0-wflvOFBUcWpheVZsZjQ

i have a script to transfer settings between each sub materials substance ...
by joelrowney
Thu Aug 03, 2017 7:42 am
Forum: Amplify Shader Editor
Topic: Substance materials
Replies: 7
Views: 7061

Substance materials

ive found the implementation of substances to be quite problematic when it comes to multi material substances. having the substance material specifically chosen in the shader means different instances of the shader cant be used for sub materials of the same substance. (unngghhh, my brain hurts) Also ...