https://i.imgur.com/gG3Om58.jpg
I`m making a volume marching shader Using the shader editor and a template. I`m also using the texture array creation tool to compile the image data from 180 images. Would it be possible to add the feature to populate the image list in the tool with a directory of ...
Search found 8 matches
- Wed Apr 11, 2018 12:16 pm
- Forum: Amplify Shader Editor
- Topic: Texture array creation tool
- Replies: 2
- Views: 1890
- Wed Jan 24, 2018 1:04 am
- Forum: Amplify Shader Editor
- Topic: Custom render texture template
- Replies: 3
- Views: 3439
Re: Custom render texture template
Its sure getting busier on here. you guys are doing an amazing job at progressing the editor and also supporting your now huge community of users.
I have been looking at using custom render textures for a couple of things. the simplest one just to quickly get the output of a shader into a texture ...
I have been looking at using custom render textures for a couple of things. the simplest one just to quickly get the output of a shader into a texture ...
- Fri Jan 19, 2018 2:12 pm
- Forum: Amplify Shader Editor
- Topic: Custom render texture template
- Replies: 3
- Views: 3439
Custom render texture template
I`m currently looking to see i can use a custom render texture with the shader editor, but havent been able to construct a shader template that works, but then i realy dont know what i`m doing (hence using a texture editor)
the shader includes seem quite straight forward as outlined in the ...
the shader includes seem quite straight forward as outlined in the ...
- Mon Aug 21, 2017 1:14 pm
- Forum: Amplify Shader Editor
- Topic: nodes and render paths
- Replies: 1
- Views: 1494
nodes and render paths
i`m having some problems with using the depth fade node interacting with another ase shader
when the light model of the ase shader behind the surface shader geometry using a depth fade node , is set to unlit, it does not interact with the other shader.
http://i.imgur.com/qwxIexR.png
setting the ...
when the light model of the ase shader behind the surface shader geometry using a depth fade node , is set to unlit, it does not interact with the other shader.
http://i.imgur.com/qwxIexR.png
setting the ...
- Fri Aug 04, 2017 7:06 pm
- Forum: Amplify Shader Editor
- Topic: Substance materials
- Replies: 7
- Views: 7061
Re: Substance materials
- Fri Aug 04, 2017 9:24 am
- Forum: Amplify Shader Editor
- Topic: Substance materials
- Replies: 7
- Views: 7061
Re: Substance materials
Thank you for your interest.
the goal of the part of the the project i`m working on is to be able to generate a procedural solar system. this will be attached to a procedural star generator and Galaxy system for the game "Galaxy in Flames" by Mjolnir Software http://mjolnirsoftware.com/
the ...
the goal of the part of the the project i`m working on is to be able to generate a procedural solar system. this will be attached to a procedural star generator and Galaxy system for the game "Galaxy in Flames" by Mjolnir Software http://mjolnirsoftware.com/
the ...
- Thu Aug 03, 2017 1:40 pm
- Forum: Amplify Shader Editor
- Topic: Substance materials
- Replies: 7
- Views: 7061
Re: Substance materials
Thanks for your response.
i`m creating a planet generator from a spherised cube and using 6 materials in the substance to map to map images on each "face"
https://drive.google.com/open?id=0B6pMRD0-wflvOFBUcWpheVZsZjQ
i have a script to transfer settings between each sub materials substance ...
i`m creating a planet generator from a spherised cube and using 6 materials in the substance to map to map images on each "face"
https://drive.google.com/open?id=0B6pMRD0-wflvOFBUcWpheVZsZjQ
i have a script to transfer settings between each sub materials substance ...
- Thu Aug 03, 2017 7:42 am
- Forum: Amplify Shader Editor
- Topic: Substance materials
- Replies: 7
- Views: 7061
Substance materials
ive found the implementation of substances to be quite problematic when it comes to multi material substances. having the substance material specifically chosen in the shader means different instances of the shader cant be used for sub materials of the same substance. (unngghhh, my brain hurts) Also ...