Search found 1239 matches

by Amplify_Borba
Wed Apr 10, 2019 4:06 pm
Forum: Amplify Shader Editor
Topic: Screen space masking
Replies: 1
Views: 18379

Re: Screen space masking

Hey there!

You can use the Transform Position node to pass coordinates from Object to Clip, then use the resulting data in the Comput Screen Pos node, as it converts a position in clip space into screen space coordinates.

We're hoping to add this conversion to the Transform Position node later on ...
by Amplify_Borba
Wed Apr 10, 2019 3:11 pm
Forum: General Discussion
Topic: Getting vertex position after deformation
Replies: 1
Views: 322297

Re: Getting vertex position after deformation

Hello, apologies for the bad timing on our part but we're moving our support to the official Unity forum threads.

We request that you post your questions in the appropriate forum so that we can assist you directly.

Official Unity Forum Threads
Amplify Shader Editor
Amplify Impostors
Amplify ...
by Amplify_Borba
Wed Apr 10, 2019 3:09 pm
Forum: General Discussion
Topic: Invisible object that receives shadows and occludes the play
Replies: 3
Views: 47498

Re: Invisible object that receives shadows and occludes the

If it's a Standard Surface shader, you will likely be able to replicate it through ASE as it generates surface shaders, if it's a custom type, however, you'd have to look into our Shader Templates system, which allows you to create custom shader types, with the exception of geometry shaders ...
by Amplify_Borba
Wed Apr 10, 2019 2:46 pm
Forum: Amplify Shader Editor
Topic: Outline with smoothed normal issue.
Replies: 4
Views: 24291

Re: Outline with smoothed normal issue.

Thanks!

Please note that our Outline node might not be suitable for all types of effects, we've added it for convenience and as an example even though we've been expanding its features over time, but for certain situations it might be best to create a custom solution.

In any case, you might try to ...
by Amplify_Borba
Wed Apr 10, 2019 2:34 pm
Forum: Amplify Shader Editor
Topic: Functions Parameters can be exposed?
Replies: 1
Views: 19287

Re: Functions Parameters can be exposed?

Hello, thank you for getting in touch and for your support!

If I understood correctly and you want to customize how the material inspector behaves, you'll have to look into creating your own Custom Inspector, as this is outside of the scope of our tool.
by Amplify_Borba
Wed Apr 10, 2019 2:25 pm
Forum: Amplify Shader Editor
Topic: Can materials update time-based nodes in Edit Mode?
Replies: 1
Views: 17844

Re: Can materials update time-based nodes in Edit Mode?

Hello, you might be looking for the following settings:

Image
by Amplify_Borba
Wed Apr 10, 2019 1:12 pm
Forum: Amplify Shader Editor
Topic: Using Shadowmap pass + Lightmap Intensity in a Shader?
Replies: 1
Views: 18599

Re: Using Shadowmap pass + Lightmap Intensity in a Shader?

Hello, thank you for getting in touch and for your support!

There are several ways to create caustics effects, we would need more context to know which would be the most viable to you.

Regarding what you've stated, you are correct, projectors are not lights so they won't "cast shadows" onto ...
by Amplify_Borba
Wed Apr 10, 2019 10:25 am
Forum: Amplify Shader Editor
Topic: Set Light based on Normal map?
Replies: 4
Views: 23201

Re: Set Light based on Normal map?

Apologies but we can't offer support for custom shader development, custom lighting is quite complex and an advanced endeavour to tackle if you're new to shader development.

I strongly recommend looking into a few Shader Development books, especially Alan Zucconi's tutorials ( starting with the ...
by Amplify_Borba
Wed Apr 10, 2019 10:02 am
Forum: Amplify Shader Editor
Topic: How to mask softly?
Replies: 1
Views: 17563

Re: How to mask softly?

Hello! The Opacity Mask port only accepts values of either 0 or 1, from full transparent to full opaque respectively, so if you want to use a value range between 0 and 1 you should use the Opacity port instead.

More information is available in our Wiki Manual in this regard.
by Amplify_Borba
Wed Apr 10, 2019 9:45 am
Forum: Amplify Shader Editor
Topic: ASE Terrain shader with more than 4 splatmaps
Replies: 3
Views: 22246

Re: ASE Terrain shader with more than 4 splatmaps

Apologies for that, we're currently looking into the forum issues, you may use an external service such as imgur and the the insert image tag img_url .

In any case, we've managed to track down the issue, it seems to be present on Unity 2018.3+ and it requires you to remove the Splat Count Tag in ...