Search found 3 matches
- Fri Jun 23, 2017 12:21 am
- Forum: General Discussion
- Topic: Channel Packing Textures with Amplify Shader Editor
- Replies: 5
- Views: 6391
Re: Channel Packing Textures with Amplify Shader Editor
Thats great news that the Amplify Shader Editor supports it! The issue I am having is that when I import my packed texture that I created in Photoshop into the Amplify Shader Editor, it does not seem to be displaying the metallic, smoothness or normal map correctly. As I stated above, I've tried ...
- Thu Jun 22, 2017 11:27 pm
- Forum: General Discussion
- Topic: Channel Packing Textures with Amplify Shader Editor
- Replies: 5
- Views: 6391
Re: Channel Packing Textures with Amplify
we only seem to have the Amplify Shader Editor, and do not own Amplify Texture so I guess was more so wondering if I am capable of channel packing textures within the Amplify Shader Editor.
- Thu Jun 22, 2017 10:43 pm
- Forum: General Discussion
- Topic: Channel Packing Textures with Amplify Shader Editor
- Replies: 5
- Views: 6391
Channel Packing Textures with Amplify Shader Editor
Is Amplify capable of channel packing textures? And if so, what channels in sRGBA should i be packing my Albedo, Metallic, Smoothness and Normal maps into? I've tried packing my Albedo into the RGB channels, the Metallic into the Red, Smoothness into the Green and Normal into the Blue and it doesnt ...