I couldn't resist testing a bit more before hitting the sack. I may have found a bug, or I'm just using the system wrong.
When I use the same shader function 3 times, the generated code creates duplicate variables which gets me the error:
declaration of "ifLocalVar16" conflicts with : d3d9 49
Here ...
Search found 3 matches
- Wed Jun 21, 2017 10:21 pm
- Forum: Amplify Shader Editor
- Topic: Creating color from 4 floats
- Replies: 4
- Views: 3037
- Wed Jun 21, 2017 10:05 pm
- Forum: Amplify Shader Editor
- Topic: Creating color from 4 floats
- Replies: 4
- Views: 3037
Re: Creating color from 4 floats
That's exactly what I needed. Missed that for some reason..
It doesn't work as expected, but good chance that's in my shader functions.. I'll check those out tomorrow..
Thanks for the quick reply!
TY
It doesn't work as expected, but good chance that's in my shader functions.. I'll check those out tomorrow..
Thanks for the quick reply!
TY
- Wed Jun 21, 2017 8:48 pm
- Forum: Amplify Shader Editor
- Topic: Creating color from 4 floats
- Replies: 4
- Views: 3037
Creating color from 4 floats
Hello,
Amplify has so far proven to be a good basis for building up some shader skills, thanks for providing this product. I've now hit a bump I was hoping you could help me with.
I am using the RGBA channels of different textures and running separate mathematical functions on each channel using ...
Amplify has so far proven to be a good basis for building up some shader skills, thanks for providing this product. I've now hit a bump I was hoping you could help me with.
I am using the RGBA channels of different textures and running separate mathematical functions on each channel using ...