Is it possible to have the Translucency working with lighting from Light Probes?
I have an optimized VR scene and all my lighting is baked, and I need SSS. Or is there any way I can at least obtain information about light probe lighting so I can make my own SSS?
Search found 13 matches
- Fri Jan 05, 2018 10:33 pm
- Forum: Amplify Shader Editor
- Topic: SSS/Translusency from Light Probes
- Replies: 1
- Views: 1574
- Fri Jan 05, 2018 10:22 pm
- Forum: Amplify Shader Editor
- Topic: Tessellation Bug Report
- Replies: 12
- Views: 6736
Re: Tessellation Bug Report
Thank you very much that worked.
- Fri Jan 05, 2018 10:10 pm
- Forum: Amplify Shader Editor
- Topic: Phong tesselation not working with blendshapes
- Replies: 2
- Views: 2131
Re: Phong tesselation not working with blendshapes
Sorry, correction: I might have some broken models. I tried to reproduce the issue but with no success. Currently, I can't reexport those models as FBX or import them into some programs. Newly exported models work fine.
I tried Tesselation shaders from the free Alloy package, by the way. Same thing ...
I tried Tesselation shaders from the free Alloy package, by the way. Same thing ...
- Fri Jan 05, 2018 12:33 pm
- Forum: Amplify Shader Editor
- Topic: Tessellation Bug Report
- Replies: 12
- Views: 6736
Re: Tessellation Bug Report
All my tesselation shaders stopped working and are now returning this error. Any type of tesselation even on new empty shaders. They worked fine, then this started and no reinstalling amplify or reloading or recompiling helped. No idea what caused it. I don't even think I changed any project ...
- Thu Jan 04, 2018 8:21 pm
- Forum: Amplify Shader Editor
- Topic: Phong tesselation not working with blendshapes
- Replies: 2
- Views: 2131
Phong tesselation not working with blendshapes
Phong tesselation is not working on a skinned mesh (or any mesh) that has blendshapes. Is that a known limitation or a bug?
I mean of course, that tesselation itself is working but without phong smoothing. Starts working when I remove all blend shapes.
I mean of course, that tesselation itself is working but without phong smoothing. Starts working when I remove all blend shapes.
- Sun May 21, 2017 8:54 am
- Forum: Amplify Shader Editor
- Topic: Normal nodes break shading
- Replies: 17
- Views: 14949
Re: Normal nodes break shading
Got the new version. The issue is fixed. Thank you very much!
- Sat May 20, 2017 5:55 pm
- Forum: Amplify Shader Editor
- Topic: Normal nodes break shading
- Replies: 17
- Views: 14949
Re: Normal nodes break shading
My Unity version is 5.6.1f1 (the latest stable)
ASE 0.7.0dev03
I no longer have the email from Unity if that's the only place I could find the Unity Invoice Number.
Is the new version submitted for the Asset Store? I can wait it's not a problem.
ASE 0.7.0dev03
I no longer have the email from Unity if that's the only place I could find the Unity Invoice Number.
Is the new version submitted for the Asset Store? I can wait it's not a problem.
- Fri May 19, 2017 8:18 am
- Forum: Amplify Shader Editor
- Topic: Normal nodes break shading
- Replies: 17
- Views: 14949
Re: Normal nodes break shading
ShadingBug.unitypackage
I've been able to reproduce the issue in a clean scene. Uploading the package. It should work in a clean project or possibly in any project.
Another requirement that I've found is Forward rendering path.
So, the bug:
Objects stop receiving the shadows.
Conditions ...
I've been able to reproduce the issue in a clean scene. Uploading the package. It should work in a clean project or possibly in any project.
Another requirement that I've found is Forward rendering path.
So, the bug:
Objects stop receiving the shadows.
Conditions ...
- Mon May 15, 2017 9:26 pm
- Forum: Amplify Shader Editor
- Topic: Normal nodes break shading
- Replies: 17
- Views: 14949
Re: Normal nodes break shading
Hi. Any updates? Have you been able to reproduce the issue?
- Tue May 09, 2017 12:14 pm
- Forum: Amplify Shader Editor
- Topic: Normal nodes break shading
- Replies: 17
- Views: 14949
Re: Normal nodes break shading
I found the issue. This happens only if the light has a cookie. Directional light in my case. If I remove cookie shadows appear as they should.
And, yes this is the latest version.
And, yes this is the latest version.