Thanks (once again) for the great support we can get from you!
I test all your suggestions right now!
Thanks!!
Search found 6 matches
- Fri Feb 23, 2018 3:48 pm
- Forum: Amplify Shader Editor
- Topic: Blur shader
- Replies: 3
- Views: 12889
- Thu Feb 22, 2018 9:23 pm
- Forum: Amplify Shader Editor
- Topic: Blur shader
- Replies: 3
- Views: 12889
Blur shader
Would you please tell me how I could achieve a "gaussian" blur shader to be applied on a panel...like one can see there (https://www.assetstore.unity3d.com/en/#!/content/69525)
https://camo.githubusercontent.com/f061f9e74c8fc091a91c0c1e86b2bf630090490d ...
https://camo.githubusercontent.com/f061f9e74c8fc091a91c0c1e86b2bf630090490d ...
- Tue Nov 21, 2017 3:21 pm
- Forum: Amplify Shader Editor
- Topic: Setting pixel color out of (clamped) texture area
- Replies: 5
- Views: 4257
Re: Setting pixel color out of (clamped) texture area
Thanks very much for the reply!
Unfortunately, the 2 images won't share the same aspect ratio!
Even without that restriction, the shader you kindly posted doesn't properly display the render texture (there's a 16/9 ratio applied over the 16/9 movie) ;)
https://s1.gifyu.com/images ...
Unfortunately, the 2 images won't share the same aspect ratio!
Even without that restriction, the shader you kindly posted doesn't properly display the render texture (there's a 16/9 ratio applied over the 16/9 movie) ;)
https://s1.gifyu.com/images ...
- Tue Nov 21, 2017 9:36 am
- Forum: Amplify Shader Editor
- Topic: Setting pixel color out of (clamped) texture area
- Replies: 5
- Views: 4257
Re: Setting pixel color out of (clamped) texture area
It works! ;)
https://img4.hostingpics.net/pics/276044Untitled1.jpg
Thanks for your help, your support is greatly appreciated!
One last think..if you don't mind!?
The final goal for this shader is to be able to blend 2 textures (with one being a render texture), setting correct aspect-ratio and ...
https://img4.hostingpics.net/pics/276044Untitled1.jpg
Thanks for your help, your support is greatly appreciated!
One last think..if you don't mind!?
The final goal for this shader is to be able to blend 2 textures (with one being a render texture), setting correct aspect-ratio and ...
- Sat Nov 18, 2017 2:07 pm
- Forum: Amplify Shader Editor
- Topic: Setting pixel color out of (clamped) texture area
- Replies: 5
- Views: 4257
Setting pixel color out of (clamped) texture area
Hi,
I have to display a texture with its correct aspect ratio on a plane, then instead of having the border pixels stretched out over the rest of the surface have it replaced by a color.
The correct aspect ration is given that way:
using System.Collections;
using System.Collections.Generic;
using ...
I have to display a texture with its correct aspect ratio on a plane, then instead of having the border pixels stretched out over the rest of the surface have it replaced by a color.
The correct aspect ration is given that way:
using System.Collections;
using System.Collections.Generic;
using ...
- Wed Apr 19, 2017 6:20 pm
- Forum: Amplify Shader Editor
- Topic: Distance/Extrusion map...possible?
- Replies: 1
- Views: 2996
Distance/Extrusion map...possible?
Hello,
I would like to know if I could achieve distance map effect like those with Amplify Shader:
http://www.cyberclockgames.com/ubertest/uber3.jpeg
https://d2ujflorbtfzji.cloudfront.net/package-screenshot/39d50401-19d8-4727-aa91-64dec5347a2b_scaled.jpg
If yes, is there a tutorial/howto on ...
I would like to know if I could achieve distance map effect like those with Amplify Shader:
http://www.cyberclockgames.com/ubertest/uber3.jpeg
https://d2ujflorbtfzji.cloudfront.net/package-screenshot/39d50401-19d8-4727-aa91-64dec5347a2b_scaled.jpg
If yes, is there a tutorial/howto on ...