Search found 3 matches
- Mon Oct 02, 2017 1:48 am
- Forum: Amplify Color
- Topic: Color Masking - support for sprites?
- Replies: 6
- Views: 11864
Re: Color Masking - support for sprites?
One other bug to report. I tried to work around the problem of the LUT being applied to cameras that did not have the script attached by using the depth masking. When Depth masking is on it will not apply the lut to an unlit texture. I tried a few different shaders and found it happening consistently.
- Mon Oct 02, 2017 1:44 am
- Forum: Amplify Color
- Topic: Color Masking - support for sprites?
- Replies: 6
- Views: 11864
Re: Color Masking - support for sprites?
Hmmm, think I tricked myself into thinking I had it working but it clearly is not.
- Sun Oct 01, 2017 4:12 am
- Forum: Amplify Color
- Topic: Color Masking - support for sprites?
- Replies: 6
- Views: 11864
Color Masking SteamVR/Vive
I found that these scripts do not work with SteamVR and Vive using the standard [CameraRig] prefab from SteamVR and unity 2017.1.
I set up a volume and I tried re-creating what was in the example using the ColorMask script on the Camera(eye) removing my target object from the layers then ...
I set up a volume and I tried re-creating what was in the example using the ColorMask script on the Camera(eye) removing my target object from the layers then ...