Search found 5 matches

by Corwin8
Mon Mar 27, 2017 2:18 pm
Forum: Amplify Motion
Topic: Registering dynamic objects
Replies: 9
Views: 14233

Re: Registering dynamic objects

Thanks, we will probably now wait for Unity 5.6 update and then we will also update to latest Amplify tools so we are sure that issue isn't solved by that. So I believe that we could reply here next week with more info.

Our project is quite big (huge) so I don't think it will be possible to share ...
by Corwin8
Mon Mar 27, 2017 10:46 am
Forum: Amplify Motion
Topic: Registering dynamic objects
Replies: 9
Views: 14233

Re: Registering dynamic objects

We have one more question. :-) We use one object with all of our materials for loading textures to memory but it doesn't work, and we think that it could be due to Amplify Motion: http://clip2net.com/s/3ISXjBy
Exluding layer of this object doesn't help.

What can we do about this?

Thanks!
by Corwin8
Thu Mar 23, 2017 11:52 am
Forum: Amplify Motion
Topic: Registering dynamic objects
Replies: 9
Views: 14233

Re: Registering dynamic objects

Thanks, everything is clear now. We will just have to choose if we want your complex solution or something a bit more simple. :-)
by Corwin8
Thu Mar 23, 2017 9:11 am
Forum: Amplify Motion
Topic: Registering dynamic objects
Replies: 9
Views: 14233

Re: Registering dynamic objects

Thanks!

So there isn't a difference between camera motion blur and blur based on movement of objects? We thought that we could have smooth camera motion (blurring screen when moving camera) without other features (AM Object Base components on every dynamic object), but it seems that all we can do ...
by Corwin8
Wed Mar 22, 2017 1:01 pm
Forum: Amplify Motion
Topic: Registering dynamic objects
Replies: 9
Views: 14233

Registering dynamic objects

Hello,

we are using Amplify Motion and other effects made by Amplify Creations on quite a big project and we are trying to prevent any unnecesarry performance drops.

Is it possible to use AM only for camera motion and avoiding performance cost of object based blur? I think that culling mask on ...