Search found 954 matches

by Ricardo Teixeira
Wed Apr 10, 2019 2:57 pm
Forum: General Discussion
Topic: We’re moving to the Unity forums exclusively!
Replies: 0
Views: 62218

We’re moving to the Unity forums exclusively!

https://i.imgur.com/DcnUC2e.jpg

Don’t worry, we’re still available to support you. Due to the large amount of request we receive via the Unity forums, Twitter, our own forums here, and via email, we’ve decided to reduce the number contact points in an effort to best assist you.

Instead of being ...
by Ricardo Teixeira
Wed Apr 10, 2019 11:10 am
Forum: Amplify Texture 2 Development Group
Topic: We're moving to Discord!
Replies: 0
Views: 51

We're moving to Discord!

Greetings everyone,

Given the large amount of requests we've been receiving lately, we've decided to reduce the number of contact points in an effort to best provide user support. We're locking down the Amplify forums and moving all public support to Discord.

Join us: https://discord.gg/EdrVAP5 ...
by Ricardo Teixeira
Sun Mar 03, 2019 9:49 pm
Forum: General Discussion
Topic: Working shaders with different problems
Replies: 11
Views: 231982

Re: Working shaders with different problems

Wings 3d .obj sphere not allowed as upload in forum

Dropbox
https://www.dropbox.com/s/cn678yh34kdzdiz/CenterForce.obj?dl=0

For a faster resolve, I would recommend also sharing your shader if you made any changes. I also noticed that the shared obj has simple planar UV, this will not give you the ...
by Ricardo Teixeira
Sun Mar 03, 2019 9:41 pm
Forum: Amplify Shader Editor
Topic: 'Share it' merchant site give 404 not found
Replies: 1
Views: 2644

Re: 'Share it' merchant site give 404 not found

After completing your purchase you will receive an e-mail from our secure automated payment processor (serviced by Share-it/MyCommerce) or containing the Order Receipt, Product Keys and temporary Download Links. Here we provide quick and easy access to the latest downloads for existing customers ...
by Ricardo Teixeira
Sun Mar 03, 2019 9:36 pm
Forum: Amplify Shader Editor
Topic: Allegorithmic's external importer from the Asset Store not f
Replies: 1
Views: 7945

Re: Allegorithmic's external importer from the Asset Store n

Assets/AmplifyShaderEditor/Examples/Official/Substance/Snow_Bricks.sbsar: Built-in support for Substance Designer materials has been removed from Unity. To continue using Substance Designer materials, you will need to install Allegorithmic's external importer from the Asset Store.

Greetings ...
by Ricardo Teixeira
Sat Jan 26, 2019 10:04 pm
Forum: Amplify Shader Editor
Topic: Editor wont open
Replies: 1
Views: 2535

Re: Editor wont open

the shader editor wont open when double clicking a material using my custom shaders, or any other way.

i've tried the following:

*reinstall shader editor from asset store
*update unity
*delete library folder
*update shader editor from asset store


nothing has worked. there are no console errors ...
by Ricardo Teixeira
Wed Jan 23, 2019 12:07 pm
Forum: Amplify Impostors
Topic: Impostors in 2018.3
Replies: 6
Views: 8463

Re: Impostors in 2018.3

elettrozero wrote:Guys I kinda need impostors working with HDRP. Also I believe HDRP needs impostors ;)
So do we, it will be available as soon as possible ;)
by Ricardo Teixeira
Wed Jan 23, 2019 12:04 pm
Forum: General Discussion
Topic: Amplify shaders within Octane for Unity?
Replies: 1
Views: 38723

Re: Amplify shaders within Octane for Unity?

Hello,

Thank you for your interest, we really appreciate it!

Does Octane support Standard Unity shaders or modified shaders based on the Standard variants included with Unity? We're not entirely familiar with its requirements but if Surface Shaders work well so should the ones generated by ASE ...
by Ricardo Teixeira
Thu Jan 03, 2019 4:18 pm
Forum: Amplify Shader Editor
Topic: Problem with point lights in custom light
Replies: 19
Views: 49110

Re: Problem with point lights in custom light

To any other user on the same boat: As with Billboards, the only way is to disable batching as it alters the gameobject transform. You can always use GPU instancing which is far superior.

As for Curve World, if you are already following our instructions , it's likely not supported. For any Curve ...
by Ricardo Teixeira
Fri Dec 28, 2018 12:03 pm
Forum: Amplify Shader Editor
Topic: Problem with point lights in custom light
Replies: 19
Views: 49110

Re: Problem with point lights in custom light

To any other user on the same boat: As with Billboards, the only way is to disable batching as it alters the gameobject transform. You can always use GPU instancing which is far superior.

As for Curve World, if you are already following our instructions , it's likely not supported. For any Curve ...