Hi,
I cant find any documentation on how to change amplify motions setting at run time (blur quality level, quality steps, motion scale etc) via a script.
Where can I find information on how to do this?
Thanks.
Search found 10 matches
- Tue Jan 30, 2018 9:53 am
- Forum: Amplify Motion
- Topic: Changing blur quality at runtime?
- Replies: 1
- Views: 6605
- Thu Dec 21, 2017 12:45 pm
- Forum: Amplify Motion
- Topic: Only half of my items are being blurred..
- Replies: 5
- Views: 9529
Re: Only half of my items are being blurred..
I removed the mirror mode effect and added the the script I posted in my last post to the camera and the same thing happens so it seems the problem isnt just with mirror mode for me.
I do not have the same problem using unity's fast bloom post effect. when mirror mode is on or the above script is ...
I do not have the same problem using unity's fast bloom post effect. when mirror mode is on or the above script is ...
- Wed Dec 20, 2017 11:35 pm
- Forum: Amplify Motion
- Topic: Only half of my items are being blurred..
- Replies: 5
- Views: 9529
Re: Only half of my items are being blurred..
I think what is happening is that Amplify motion is processing the pre flipped image.
Is there a way to mirror the 'blur' is script?
The same thing happens wheni apply this script to camera
function OnPreCull () {
camera.ResetWorldToCameraMatrix ();
camera.ResetProjectionMatrix ();
camera ...
Is there a way to mirror the 'blur' is script?
The same thing happens wheni apply this script to camera
function OnPreCull () {
camera.ResetWorldToCameraMatrix ();
camera.ResetProjectionMatrix ();
camera ...
- Wed Dec 20, 2017 6:04 pm
- Forum: Amplify Motion
- Topic: Only half of my items are being blurred..
- Replies: 5
- Views: 9529
Only half of my items are being blurred..
Hi, I am using a 'mirror mode' plugin in my game
http://www.assetstore.unity3d.com/en/#!/content/31374
But when It is enabled, only half of the items in my scene get blurred.
It works perfect;y well when mirror mode is not enabled.
Any ideas?
Thanks.
http://www.assetstore.unity3d.com/en/#!/content/31374
But when It is enabled, only half of the items in my scene get blurred.
It works perfect;y well when mirror mode is not enabled.
Any ideas?
Thanks.
- Fri Apr 21, 2017 1:51 pm
- Forum: Amplify Motion
- Topic: Screen freezing and ghosing
- Replies: 5
- Views: 8835
Re: Screen freezing and ghosing
Hi,
Im away for the weekend, I will give it a try on Monday.
Im away for the weekend, I will give it a try on Monday.
- Fri Apr 21, 2017 11:00 am
- Forum: Amplify Motion
- Topic: Screen freezing and ghosing
- Replies: 5
- Views: 8835
Re: Screen freezing and ghosing
Hello,
Thank you for evaluating Amplify Motion, we really appreciate it. We have not come across this issue before but we would be happy to help.
Can you replicate the problem on a new empty project? If you could share a sample with the problem present, that would really help speedup the debug ...
- Wed Apr 19, 2017 12:34 am
- Forum: Amplify Motion
- Topic: Screen freezing and ghosing
- Replies: 5
- Views: 8835
Screen freezing and ghosing
Hi
I had a previous problem where the screen went in to debug mode and had horrible performance on my iphone 5, I've pretty much conceded that motion blur is not possible with my app onn the iphone 5.
But I now have a slightly different problem on my iphone 5s.
The game runs at a steady 26-30fps ...
I had a previous problem where the screen went in to debug mode and had horrible performance on my iphone 5, I've pretty much conceded that motion blur is not possible with my app onn the iphone 5.
But I now have a slightly different problem on my iphone 5s.
The game runs at a steady 26-30fps ...
- Mon Feb 27, 2017 10:00 pm
- Forum: Amplify Motion
- Topic: Motion looks like debug mode when played on a mobile device.
- Replies: 5
- Views: 9108
Re: Motion looks like debug mode when played on a mobile dev
I am using the demo version linked on your unity asset store page.
- Mon Feb 27, 2017 6:43 pm
- Forum: Amplify Motion
- Topic: Motion looks like debug mode when played on a mobile device.
- Replies: 5
- Views: 9108
Re: Motion looks like debug mode when played on a mobile dev
Yes, I am
Thanks.
Thanks.
- Mon Feb 27, 2017 6:14 pm
- Forum: Amplify Motion
- Topic: Motion looks like debug mode when played on a mobile device.
- Replies: 5
- Views: 9108
Motion looks like debug mode when played on a mobile device.
Hi, I am using the latest trial from the unity asset store and i am getting a problem, everything works fine in the unity editor (4.7.2) but when I build to a device, it looks like it is set in debug mode (rainbow colours). it shows a normal display every so often but goes back to the debug type ...