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by jaysadasao
Wed Feb 01, 2017 5:32 pm
Forum: General Discussion
Topic: Incrementing a value at run time w/o depending on deltatime
Replies: 4
Views: 7712

Incrementing a value at run time w/o depending on deltatime

I want to use the Burn Dissolve shader in order to make a character dissapear, so I want to increment the Dissolve Amount value in runtime.

However the only way I could find to do it is connected to the time since level load, and if I use the time since level load an object will simply vanish ...