I want to use the Burn Dissolve shader in order to make a character dissapear, so I want to increment the Dissolve Amount value in runtime.
However the only way I could find to do it is connected to the time since level load, and if I use the time since level load an object will simply vanish ...
Search found 1 match
- Wed Feb 01, 2017 5:32 pm
- Forum: General Discussion
- Topic: Incrementing a value at run time w/o depending on deltatime
- Replies: 4
- Views: 7712