Search found 12 matches

by Ben
Fri Nov 03, 2017 10:00 am
Forum: Amplify Shader Editor
Topic: Refraction UV Problems
Replies: 6
Views: 3131

Re: Refraction UV Problems

Ah cool, I'll stick it in a zipped folder then.
by Ben
Thu Nov 02, 2017 6:18 pm
Forum: Amplify Shader Editor
Topic: Refraction UV Problems
Replies: 6
Views: 3131

Re: Refraction UV Problems

Sure thing, what's the easiest way to upload a file to the forum?

Apparently the 'upload attachment' function doesn't allow shader files to be uploaded.
by Ben
Thu Nov 02, 2017 5:13 pm
Forum: Amplify Shader Editor
Topic: Refraction UV Problems
Replies: 6
Views: 3131

Refraction UV Problems

Hi,

I'm currently attempting to create a shader with a panning texture map driving the refraction node for a ripple effect. I have made on of these style shaders before with amplify, but I needed a different one. For some reason, the refraction isn't following what the texture is doing. However ...
by Ben
Thu Aug 10, 2017 4:24 pm
Forum: Amplify Shader Editor
Topic: UV Channels in Texture Sampler
Replies: 5
Views: 6160

Re: UV Channels in Texture Sampler

Ah, it was the UVCoordinate node that was resetting the UV set to 1!

It works perfectly now, thanks very much for the help!
by Ben
Thu Aug 10, 2017 9:29 am
Forum: Amplify Shader Editor
Topic: UV Channels in Texture Sampler
Replies: 5
Views: 6160

Re: UV Channels in Texture Sampler

Thanks for the quick response!

http://i.imgur.com/qmZD0U8.jpg

Here is the setup of a simple test shader. I've unwrapped the second UV set so that the panning white gradient passes through each of the faces separately. Currently, no matter what I set the UV set option to, it still uses UV ...
by Ben
Wed Aug 09, 2017 3:21 pm
Forum: Amplify Shader Editor
Topic: UV Channels in Texture Sampler
Replies: 5
Views: 6160

UV Channels in Texture Sampler

Hi,

I'm currently trying to change which uv channel a particular texture sample is using (Channel 2). I'm currently choosing '2' from the drop down list titled 'UV Set' in the texture sampler parameters. However, it still seems to be using channel 1. Currently, I'm just doing a super-simple test ...
by Ben
Wed Nov 30, 2016 4:13 pm
Forum: General Discussion
Topic: Fresnel Errors
Replies: 5
Views: 4523

Re: Fresnel Errors

Excellent, those fixes seem to work perfectly.

Thanks a lot for your help!
by Ben
Wed Nov 30, 2016 3:32 pm
Forum: General Discussion
Topic: Organising Properties in Shader Editor
Replies: 5
Views: 7792

Re: Organising Properties in Shader Editor

Perfect, that's fixed that problem.

Thanks a lot
by Ben
Wed Nov 30, 2016 3:07 pm
Forum: General Discussion
Topic: Fresnel Errors
Replies: 5
Views: 4523

Re: Fresnel Errors

Thanks for the update,

I've installed the new version of Amplify Shader, but I'm still getting the same problem with the Fresnel.
by Ben
Wed Nov 30, 2016 2:17 pm
Forum: General Discussion
Topic: Fresnel Errors
Replies: 5
Views: 4523

Fresnel Errors

I've found that using the Fresnel node in a shader that also uses a Texture2D input creates an error that there are too many texture interpolators used for the forwardbase pass. The Fresnel seems to work without a 2D texture node in the graph, and vice versa; it's only when they are used together ...