After changing the camera i got it disabled, but the normal textures of course look horrible.
The lines are VERY clear now with filtering disabled:
https://www.dropbox.com/s/xhn9xuik17tfu9h/Stripes.png?dl=0
This image is enhanced by color *= 10
They only become really visible when quality >= 90 or ...
Search found 2 matches
- Thu Oct 20, 2016 12:16 am
- Forum: Amplify Texture 2 - Development Builds
- Topic: Cannot disable bilinear filtering
- Replies: 3
- Views: 31480
- Sun Oct 16, 2016 8:47 pm
- Forum: Amplify Texture 2 - Development Builds
- Topic: Cannot disable bilinear filtering
- Replies: 3
- Views: 31480
Cannot disable bilinear filtering
Hi there
Im interested in using Amplify as a texture lookup base for my shader where i use colors to contain data.
For that i want to compress a 30K texture where i need to rely on the colors beeing 100% correct, and one 30K texture with colors that work just fine with the current settings.
I also ...
Im interested in using Amplify as a texture lookup base for my shader where i use colors to contain data.
For that i want to compress a 30K texture where i need to rely on the colors beeing 100% correct, and one 30K texture with colors that work just fine with the current settings.
I also ...