Hi again.
I ran some trials with the VR capture (render to texture) asset. It seems that if I boost the values in your script to something way beyond normal. It will compensate for the longer frame renders and actually capture your effect.
I.e. I speculate that your effect is relying on something ...
Search found 3 matches
- Thu Sep 15, 2016 10:33 am
- Forum: Amplify Motion
- Topic: Will it work with VR Panorama renderer?
- Replies: 5
- Views: 36854
- Tue Sep 13, 2016 10:41 am
- Forum: Amplify Motion
- Topic: Will it work with VR Panorama renderer?
- Replies: 5
- Views: 36854
Re: Will it work with VR Panorama renderer?
Hi Ricardo, thank you for the very rapid response! I really appreciate that.
I tried the trial, but it didn't work with the 360 degree renders in "VR Panorama Pro".
Only a single frame got the motion blur. And it wasn't even the first frame. But somthing tells me it probably could work? The asset ...
I tried the trial, but it didn't work with the 360 degree renders in "VR Panorama Pro".
Only a single frame got the motion blur. And it wasn't even the first frame. But somthing tells me it probably could work? The asset ...
- Tue Sep 13, 2016 9:52 am
- Forum: Amplify Motion
- Topic: Will it work with VR Panorama renderer?
- Replies: 5
- Views: 36854
Will it work with VR Panorama renderer?
Hi.
First, congratulations on a really lovely effect!
I plan to use it for movie rendering. Specifically with VR Panorama renderer.
https://www.assetstore.unity3d.com/en/#!/content/35102
Could that ever work? (Or is it back to the "motion blur" provided by the Unity team)
Regards,
Torben
p.s ...
First, congratulations on a really lovely effect!
I plan to use it for movie rendering. Specifically with VR Panorama renderer.
https://www.assetstore.unity3d.com/en/#!/content/35102
Could that ever work? (Or is it back to the "motion blur" provided by the Unity team)
Regards,
Torben
p.s ...