Thanks for the example and the prompt reply.
The reason for my displacement map not working was that I had forgotten to set the layout preset to the legacy one. Thanks for that tip.
If you have a converted version of the DX11 Free Tesselation Shader I would very much like to have a look at it ...
Search found 3 matches
- Wed Feb 17, 2016 5:04 pm
- Forum: Amplify Texture 2 - Development Builds
- Topic: example projects?
- Replies: 6
- Views: 61708
- Wed Feb 17, 2016 8:49 am
- Forum: Amplify Texture 2 - Development Builds
- Topic: example projects?
- Replies: 6
- Views: 61708
Re: example projects?
Yes. If you could send me an example project that would be great :)
I'm using Unity 5.3.2
I don't currently have access to the alloy physical shader framework.
I'm trying to decide whether to use amplify texture for a new project, and haven't yet decided on what other packages to use.
What I'm ...
I'm using Unity 5.3.2
I don't currently have access to the alloy physical shader framework.
I'm trying to decide whether to use amplify texture for a new project, and haven't yet decided on what other packages to use.
What I'm ...
- Tue Feb 16, 2016 4:39 pm
- Forum: Amplify Texture 2 - Development Builds
- Topic: example projects?
- Replies: 6
- Views: 61708
example projects?
Where can I find example projects for amplify texture 2?
I'm currently trying to get virtualized displacement mapping using multi-tile uvs to work, and it seems like amplify doesn't like the way I've set things up. So it would be very useful to have some reference to look at.
Also, is there a ...
I'm currently trying to get virtualized displacement mapping using multi-tile uvs to work, and it seems like amplify doesn't like the way I've set things up. So it would be very useful to have some reference to look at.
Also, is there a ...