I was trying to use Amplify Bloom with the post process stack and it's not working.
The problem is with the tone mapper: Amplify Bloom runs after the stack tone mapper and it gets an LDR image (range 0 to 1 instead of HDR).
This means Amplify Bloom works, but it can't get the HDR information needed ...
Search found 16 matches
- Sat Mar 30, 2019 9:05 am
- Forum: Amplify Bloom
- Topic: Amplify Bloom with Unity Post Processing Stack
- Replies: 5
- Views: 68502
- Tue Jun 26, 2018 2:05 pm
- Forum: Amplify Texture 2 Development Group
- Topic: Amplified textures always sRGB corrected
- Replies: 4
- Views: 29
Re: Amplified textures always sRGB corrected
It will involve some work but I think we can implement something that would use the individual sRGB parameter of each texture, much like what Unity does. Is that something that would work well for your particular case?
Oh, that would be perfect, yes!
I was expecting to set it globally per ...
- Tue Jun 26, 2018 1:52 pm
- Forum: Amplify Texture 2 Development Group
- Topic: weird flickering bug on Unity 2018.1
- Replies: 15
- Views: 91
Re: weird flickering bug on Unity 2018.1
Oh! that's very good news! 

- Wed Jun 20, 2018 10:38 pm
- Forum: Amplify Texture 2 Development Group
- Topic: Amplified textures always sRGB corrected
- Replies: 4
- Views: 29
Re: Amplified textures always sRGB corrected
Ok, so it seems the team is not available so I searched the code and found how to disable this behaviour globally.
It would be best to implement this on a per Virtual Texture basis, but that's a feature request for future updates.
For the record, changing line 431 in PageStreamer.cs forces all ...
It would be best to implement this on a per Virtual Texture basis, but that's a feature request for future updates.
For the record, changing line 431 in PageStreamer.cs forces all ...
- Mon Jun 18, 2018 3:04 pm
- Forum: Amplify Texture 2 Development Group
- Topic: Amplified textures always sRGB corrected
- Replies: 4
- Views: 29
Amplified textures always sRGB corrected
Hello!
I'm doing some custom shaders and I need some of my amplified textures to NOT be corrected for sRGB on linear color space, since those textures are not color textures but data textures.
The problem is AT2 seems to always correct the MainTex and SpecGlossMaps, even when this setting are ...
I'm doing some custom shaders and I need some of my amplified textures to NOT be corrected for sRGB on linear color space, since those textures are not color textures but data textures.
The problem is AT2 seems to always correct the MainTex and SpecGlossMaps, even when this setting are ...
- Mon May 14, 2018 3:55 pm
- Forum: Amplify Texture 2 Development Group
- Topic: weird flickering bug on Unity 2018.1
- Replies: 15
- Views: 91
Re: weird flickering bug on Unity 2018.1
Cool, going back to Unity 2017 then.
I'll check with 2017.4 LTS, since it should be like 2017.3
I'll check with 2017.4 LTS, since it should be like 2017.3
- Mon May 14, 2018 3:00 pm
- Forum: Amplify Texture 2 Development Group
- Topic: weird flickering bug on Unity 2018.1
- Replies: 15
- Views: 91
Re: weird flickering bug on Unity 2018.1
Well, at least is not my fault and it's a known issue!
It's a hard bug to fix? Because I still can go back to Unity 2017 right now.
I was upgrading to 2018 for the IL2CPP backend and the new multi-threading features, but AT2 is much much more important for me!

It's a hard bug to fix? Because I still can go back to Unity 2017 right now.
I was upgrading to 2018 for the IL2CPP backend and the new multi-threading features, but AT2 is much much more important for me!
- Mon May 14, 2018 2:35 pm
- Forum: Amplify Texture 2 Development Group
- Topic: weird flickering bug on Unity 2018.1
- Replies: 15
- Views: 91
weird flickering bug on Unity 2018.1
Hi there!
I just updated Unity to the 2018.1.0f2 version and now I'm having a weird flickering bug with AT2.
I'm on AT2 v 2.3.0.002, I have updated the shaders for 2018.1 and updated the virtual textures (but not rebuilt it, because it takes several hours)
There is severe flickering on the camera ...
I just updated Unity to the 2018.1.0f2 version and now I'm having a weird flickering bug with AT2.
I'm on AT2 v 2.3.0.002, I have updated the shaders for 2018.1 and updated the virtual textures (but not rebuilt it, because it takes several hours)
There is severe flickering on the camera ...
- Thu Apr 26, 2018 2:16 pm
- Forum: Amplify Texture 2 Development Group
- Topic: Unity 2018.2 Mipmap Streaming and Unity 2018.1 support
- Replies: 4
- Views: 49
Re: Unity 2018.2 Mipmap Streaming and Unity 2018.1 support
Ricardo Teixeira wrote: we are aware of the Unity streaming additions and will definitely keep an eye out for anything we can use to improve AT2.
And yes, Unity 2018 support is not an issue
Thanks!
That's a relief, thanks!

Anyway, I hope the Unity native support will ease the work for AT2 to support consoles!
- Wed Apr 25, 2018 7:56 am
- Forum: Amplify Texture 2 Development Group
- Topic: Unity 2018.2 Mipmap Streaming and Unity 2018.1 support
- Replies: 4
- Views: 49
Unity 2018.2 Mipmap Streaming and Unity 2018.1 support
Hi!
I was reading the unity beta forum and found Unity will support texture mipmap streaming in version 2018.2:
https://docs.google.com/document/d/1P3OUoQ_y6Iu9vKcI5B3Vs2kWhQYSXe02h6YrkDcEpGM/edit
Given they still have to release 2018.1 and it's been already 6 months of betas, I'm not holding my ...
I was reading the unity beta forum and found Unity will support texture mipmap streaming in version 2018.2:
https://docs.google.com/document/d/1P3OUoQ_y6Iu9vKcI5B3Vs2kWhQYSXe02h6YrkDcEpGM/edit
Given they still have to release 2018.1 and it's been already 6 months of betas, I'm not holding my ...