Search found 16 matches

by visionastral
Sat Mar 30, 2019 9:05 am
Forum: Amplify Bloom
Topic: Amplify Bloom with Unity Post Processing Stack
Replies: 5
Views: 68502

Re: Amplify Bloom with Unity Post Processing Stack

I was trying to use Amplify Bloom with the post process stack and it's not working.
The problem is with the tone mapper: Amplify Bloom runs after the stack tone mapper and it gets an LDR image (range 0 to 1 instead of HDR).
This means Amplify Bloom works, but it can't get the HDR information needed ...
by visionastral
Tue Jun 26, 2018 2:05 pm
Forum: Amplify Texture 2 Development Group
Topic: Amplified textures always sRGB corrected
Replies: 4
Views: 29

Re: Amplified textures always sRGB corrected


It will involve some work but I think we can implement something that would use the individual sRGB parameter of each texture, much like what Unity does. Is that something that would work well for your particular case?

Oh, that would be perfect, yes!
I was expecting to set it globally per ...
by visionastral
Tue Jun 26, 2018 1:52 pm
Forum: Amplify Texture 2 Development Group
Topic: weird flickering bug on Unity 2018.1
Replies: 15
Views: 91

Re: weird flickering bug on Unity 2018.1

Oh! that's very good news! :D
by visionastral
Wed Jun 20, 2018 10:38 pm
Forum: Amplify Texture 2 Development Group
Topic: Amplified textures always sRGB corrected
Replies: 4
Views: 29

Re: Amplified textures always sRGB corrected

Ok, so it seems the team is not available so I searched the code and found how to disable this behaviour globally.
It would be best to implement this on a per Virtual Texture basis, but that's a feature request for future updates.
For the record, changing line 431 in PageStreamer.cs forces all ...
by visionastral
Mon Jun 18, 2018 3:04 pm
Forum: Amplify Texture 2 Development Group
Topic: Amplified textures always sRGB corrected
Replies: 4
Views: 29

Amplified textures always sRGB corrected

Hello!
I'm doing some custom shaders and I need some of my amplified textures to NOT be corrected for sRGB on linear color space, since those textures are not color textures but data textures.

The problem is AT2 seems to always correct the MainTex and SpecGlossMaps, even when this setting are ...
by visionastral
Mon May 14, 2018 3:55 pm
Forum: Amplify Texture 2 Development Group
Topic: weird flickering bug on Unity 2018.1
Replies: 15
Views: 91

Re: weird flickering bug on Unity 2018.1

Cool, going back to Unity 2017 then.
I'll check with 2017.4 LTS, since it should be like 2017.3
by visionastral
Mon May 14, 2018 3:00 pm
Forum: Amplify Texture 2 Development Group
Topic: weird flickering bug on Unity 2018.1
Replies: 15
Views: 91

Re: weird flickering bug on Unity 2018.1

Well, at least is not my fault and it's a known issue! :D
It's a hard bug to fix? Because I still can go back to Unity 2017 right now.
I was upgrading to 2018 for the IL2CPP backend and the new multi-threading features, but AT2 is much much more important for me!
by visionastral
Mon May 14, 2018 2:35 pm
Forum: Amplify Texture 2 Development Group
Topic: weird flickering bug on Unity 2018.1
Replies: 15
Views: 91

weird flickering bug on Unity 2018.1

Hi there!
I just updated Unity to the 2018.1.0f2 version and now I'm having a weird flickering bug with AT2.
I'm on AT2 v 2.3.0.002, I have updated the shaders for 2018.1 and updated the virtual textures (but not rebuilt it, because it takes several hours)
There is severe flickering on the camera ...
by visionastral
Thu Apr 26, 2018 2:16 pm
Forum: Amplify Texture 2 Development Group
Topic: Unity 2018.2 Mipmap Streaming and Unity 2018.1 support
Replies: 4
Views: 49

Re: Unity 2018.2 Mipmap Streaming and Unity 2018.1 support

Ricardo Teixeira wrote: we are aware of the Unity streaming additions and will definitely keep an eye out for anything we can use to improve AT2.

And yes, Unity 2018 support is not an issue ;)

Thanks!

That's a relief, thanks! :)

Anyway, I hope the Unity native support will ease the work for AT2 to support consoles!
by visionastral
Wed Apr 25, 2018 7:56 am
Forum: Amplify Texture 2 Development Group
Topic: Unity 2018.2 Mipmap Streaming and Unity 2018.1 support
Replies: 4
Views: 49

Unity 2018.2 Mipmap Streaming and Unity 2018.1 support

Hi!
I was reading the unity beta forum and found Unity will support texture mipmap streaming in version 2018.2:
https://docs.google.com/document/d/1P3OUoQ_y6Iu9vKcI5B3Vs2kWhQYSXe02h6YrkDcEpGM/edit

Given they still have to release 2018.1 and it's been already 6 months of betas, I'm not holding my ...