Search found 3 matches

by AlexandreFiset
Wed Dec 09, 2015 6:24 pm
Forum: Amplify Motion
Topic: OnPreRender massive impact on CPU in builds[SOLVED]
Replies: 5
Views: 33527

Re: OnPreRender massive impact on CPU in builds

Hi,

We just found the cause. The problem only occurs when the GPU profiling is active...

So this is a Unity, profiler-specific issue. Not on your end and theorically does not happen in a release build.

Sorry about that! If that happens to someone else, you'll know it exists ;)

Cheers,

Alex
by AlexandreFiset
Wed Dec 09, 2015 4:09 pm
Forum: Amplify Motion
Topic: OnPreRender massive impact on CPU in builds[SOLVED]
Replies: 5
Views: 33527

Re: OnPreRender massive impact on CPU in builds

I did create an empty scene with my particle system and the issue is not happening.

My project is >10 gb in size, so sending it over is quite overkill.

I'll investigate a bit further as this issue must be resolved...
by AlexandreFiset
Tue Dec 08, 2015 9:29 pm
Forum: Amplify Motion
Topic: OnPreRender massive impact on CPU in builds[SOLVED]
Replies: 5
Views: 33527

OnPreRender massive impact on CPU in builds[SOLVED]

Hi there,

We have found an issue with AmplifyMotionBase.OnPreRender() method taking between 12 and 60 miliseconds in a build.

We are currently using Unity 5.3 and I unfortunately can't say if it was happening in 5.2. In the editor, everything is working fine in both 5.3 and 5.2.

Here's a ...