Search found 6 matches

by mm_ash
Tue Jan 10, 2017 6:06 pm
Forum: General Discussion
Topic: AO vs The Lab Renderer
Replies: 6
Views: 5311

Re: AO vs The Lab Renderer

Glad to hear that!
BTW.. if you will fix that issue - Amplify AO will be only one solution which works with The Lab Renderer (except default one from Unity), I`ve tested all popular solutions on store (TSSAO,SSAO Pro,SESSAO) :D
by mm_ash
Mon Jan 09, 2017 11:36 pm
Forum: General Discussion
Topic: AO vs The Lab Renderer
Replies: 6
Views: 5311

Re: AO vs The Lab Renderer

Thank you Ricardo!
Already have sent you a reproducing project on mail.
Can`t attach it here by security reasons (because it contains your sources) ;)
by mm_ash
Mon Jan 09, 2017 10:00 pm
Forum: General Discussion
Topic: AO vs The Lab Renderer
Replies: 6
Views: 5311

AO vs The Lab Renderer

First of all - thank you for such great products!
I have only one problem, maybe you can help me with that. Using The Lab Renderer it not work I guess because of some special code in vr_standard shader, but Ambient Occlusion from Cinematic Image Effects works fine. Any adea what could be different?
by mm_ash
Sat Jan 23, 2016 12:34 pm
Forum: General Discussion
Topic: Enable/Disable components after volume interpolated exit
Replies: 5
Views: 4559

Re: Enable/Disable components after volume interpolated exit

Hi!
Any news?
I also found a problem with UFPS. As far as you use sphere collider to detect in what volume now we are it cause problems for UFPS, because it collides with that sphere. Maybe it have sence to use just Physics.SphereCast?
by mm_ash
Thu Oct 15, 2015 8:47 am
Forum: General Discussion
Topic: Enable/Disable components after volume interpolated exit
Replies: 5
Views: 4559

Re: Enable/Disable components after volume interpolated exit

Hi Ricardo!
Thank you for quick response! Looking forward to get this feature as it can save a lot of performance.
For now I did script, which observes values of all post-effects and on some threshold disable them.
by mm_ash
Wed Oct 14, 2015 10:33 am
Forum: General Discussion
Topic: Enable/Disable components after volume interpolated exit
Replies: 5
Views: 4559

Enable/Disable components after volume interpolated exit

Hi!
Is it possible to Enable/Disable components (camera effects) after my camera leave some volume and all float values interpolation is done? ;)