Search found 6 matches

by Stalker_23b
Fri Oct 30, 2015 9:48 am
Forum: Amplify Motion
Topic: Error in 1.60 on Xbox One
Replies: 5
Views: 33804

Re: Error in 1.60 on Xbox One

Ok, thank you, i will change property names. I think using standard names will be good practice overall. But property names CAN be anything, so you need to respect this in some way.
by Stalker_23b
Tue Oct 27, 2015 3:43 pm
Forum: Amplify Motion
Topic: Error in 1.60 on Xbox One
Replies: 5
Views: 33804

Re: Error in 1.60 on Xbox One

Thanks for help!
Our game is in deep "when its done" state )

We are using 5.2.0f3 for now, and thinking about 5.2.2

How do you think, can this error be related to using materials without "_MainTex" property?
by Stalker_23b
Tue Oct 27, 2015 12:46 pm
Forum: Amplify Motion
Topic: Error in 1.60 on Xbox One
Replies: 5
Views: 33804

Error in 1.60 on Xbox One

Hi!
I am getting this error after updating to 1.6.0. It happens only in Xbox One build.

Invalid argument for AddTexture()
UnityEngine.MaterialPropertyBlock:AddTexture(MaterialPropertyBlock*, Int32, Texture)
UnityEngine.MaterialPropertyBlock:AddTexture(String, Texture)
AmplifyMotion.SkinnedState ...
by Stalker_23b
Mon Aug 10, 2015 2:03 pm
Forum: Amplify Motion
Topic: Particles problem in new version
Replies: 5
Views: 3475

Re: Particles problem in new version

Thank you for such a great support!
Answered in email.
by Stalker_23b
Mon Aug 10, 2015 10:49 am
Forum: Amplify Motion
Topic: Particles problem in new version
Replies: 5
Views: 3475

Re: Particles problem in new version

Thank you for support!

Amplify motion is definitely one of the best effect for our game, but sadly it is also the slowest effect. On XBOX One, all this drawing of dynamic objects creates huge performance drop. By some reason, this drawings are slow, but blur posteffect itself is fast.

But i have ...
by Stalker_23b
Fri Aug 07, 2015 10:12 am
Forum: Amplify Motion
Topic: Particles problem in new version
Replies: 5
Views: 3475

Particles problem in new version

Hi! My transparent particles are working wrong in new version. If i exclude them, they provide "no-blur" zone. If i include them, they provide "wrong blur" zone.

I am testing v160_001_trial currently. I can confirm skinned meshes bug is fixed here, but particles are broken for me.

In previous ...