Search found 6 matches
- Fri Oct 30, 2015 9:48 am
- Forum: Amplify Motion
- Topic: Error in 1.60 on Xbox One
- Replies: 5
- Views: 33804
Re: Error in 1.60 on Xbox One
Ok, thank you, i will change property names. I think using standard names will be good practice overall. But property names CAN be anything, so you need to respect this in some way.
- Tue Oct 27, 2015 3:43 pm
- Forum: Amplify Motion
- Topic: Error in 1.60 on Xbox One
- Replies: 5
- Views: 33804
Re: Error in 1.60 on Xbox One
Thanks for help!
Our game is in deep "when its done" state )
We are using 5.2.0f3 for now, and thinking about 5.2.2
How do you think, can this error be related to using materials without "_MainTex" property?
Our game is in deep "when its done" state )
We are using 5.2.0f3 for now, and thinking about 5.2.2
How do you think, can this error be related to using materials without "_MainTex" property?
- Tue Oct 27, 2015 12:46 pm
- Forum: Amplify Motion
- Topic: Error in 1.60 on Xbox One
- Replies: 5
- Views: 33804
Error in 1.60 on Xbox One
Hi!
I am getting this error after updating to 1.6.0. It happens only in Xbox One build.
Invalid argument for AddTexture()
UnityEngine.MaterialPropertyBlock:AddTexture(MaterialPropertyBlock*, Int32, Texture)
UnityEngine.MaterialPropertyBlock:AddTexture(String, Texture)
AmplifyMotion.SkinnedState ...
I am getting this error after updating to 1.6.0. It happens only in Xbox One build.
Invalid argument for AddTexture()
UnityEngine.MaterialPropertyBlock:AddTexture(MaterialPropertyBlock*, Int32, Texture)
UnityEngine.MaterialPropertyBlock:AddTexture(String, Texture)
AmplifyMotion.SkinnedState ...
- Mon Aug 10, 2015 2:03 pm
- Forum: Amplify Motion
- Topic: Particles problem in new version
- Replies: 5
- Views: 3475
Re: Particles problem in new version
Thank you for such a great support!
Answered in email.
Answered in email.
- Mon Aug 10, 2015 10:49 am
- Forum: Amplify Motion
- Topic: Particles problem in new version
- Replies: 5
- Views: 3475
Re: Particles problem in new version
Thank you for support!
Amplify motion is definitely one of the best effect for our game, but sadly it is also the slowest effect. On XBOX One, all this drawing of dynamic objects creates huge performance drop. By some reason, this drawings are slow, but blur posteffect itself is fast.
But i have ...
Amplify motion is definitely one of the best effect for our game, but sadly it is also the slowest effect. On XBOX One, all this drawing of dynamic objects creates huge performance drop. By some reason, this drawings are slow, but blur posteffect itself is fast.
But i have ...
- Fri Aug 07, 2015 10:12 am
- Forum: Amplify Motion
- Topic: Particles problem in new version
- Replies: 5
- Views: 3475
Particles problem in new version
Hi! My transparent particles are working wrong in new version. If i exclude them, they provide "no-blur" zone. If i include them, they provide "wrong blur" zone.
I am testing v160_001_trial currently. I can confirm skinned meshes bug is fixed here, but particles are broken for me.
In previous ...
I am testing v160_001_trial currently. I can confirm skinned meshes bug is fixed here, but particles are broken for me.
In previous ...