Search found 5 matches

by D3K17
Fri May 08, 2015 8:04 am
Forum: Amplify Texture 2 - Development Builds
Topic: Multi Tile UV Workflow from Zbrush to MARI 2.6
Replies: 9
Views: 18345

Re: Multi Tile UV Workflow from Zbrush to MARI 2.6

Ah! I completely missed that part of the manual! Sorry!

That explains things. Thanks for that video, I will pass it on to my modeler/texture artist. Thanks. Will send you a mail then.

One last thing, I tried the second normal map on the normal Unity 5 Specular shader and the same issue exists with ...
by D3K17
Thu May 07, 2015 5:49 am
Forum: Amplify Texture 2 - Development Builds
Topic: Multi Tile UV Workflow from Zbrush to MARI 2.6
Replies: 9
Views: 18345

Re: Multi Tile UV Workflow from Zbrush to MARI 2.6

After a bit more testing, we realized our emissive maps aren't lining up quite right on the patches as all the other maps do. Do you have any clue as to why that is happening?

Also is it possible to port a shader to work with AT2? If so what are the procedures involved in doing that?

Thanks!
by D3K17
Mon May 04, 2015 6:46 pm
Forum: Amplify Texture 2 - Development Builds
Topic: Multi Tile UV Workflow from Zbrush to MARI 2.6
Replies: 9
Views: 18345

Re: Multi Tile UV Workflow from Zbrush to MARI 2.6

Ah, interesting. We would love to try that out. Also any material you would deem fit to helping better / improve workflow from either MARI or ZBrush to AT2 would help tons. We would like to get the absolute most of the plugin and what it has to offer.

Sure! We are still a bit far from initial pre ...
by D3K17
Mon May 04, 2015 6:01 am
Forum: Amplify Texture 2 - Development Builds
Topic: Multi Tile UV Workflow from Zbrush to MARI 2.6
Replies: 9
Views: 18345

Re: Multi Tile UV Workflow from Zbrush to MARI 2.6

Hi Ricardo,

Wow, thanks - that was it. The patches now work beautifully. Out of all the things I would have thought would have been the issue, the file names were the furthest from my mind. Looking back on it, I'm sure I could have figured this out by looking closely at the file names in the ...
by D3K17
Sun May 03, 2015 12:43 am
Forum: Amplify Texture 2 - Development Builds
Topic: Multi Tile UV Workflow from Zbrush to MARI 2.6
Replies: 9
Views: 18345

Multi Tile UV Workflow from Zbrush to MARI 2.6

Hello!

We have been trialing AT2 for about a month now and are all but sold. Our game uses highly detailed 4K texture maps for a majority of our environment. AT2 has not only decreased the build size of our game from GBs to just a mere several hundred megs but has also substantially increased ...